#官网www.pygame.org
import pygame,time,random
screen_width = 700
screen_height = 500
bg_color = pygame.Color(0,0,0)
COLOR_RED = pygame.Color("red")
class MainGame():
window = None
my_tank = None
# 存储敌方坦克的列表
enemyTankList = []
# 定义敌方坦克的数量
enemyTankCount = 4
#存储我方子弹
bullet_list = []
def __init__(self):
pass
def startGame(self):
#加载主窗口
pygame.display.init() #初始化窗口
MainGame.window = pygame.display.set_mode([screen_width,screen_height]) #设置窗口长宽及显示 函数会返回一个surface值
pygame.display.set_caption("坦克大战") # 设置标题
# 初始化我方坦克
MainGame.my_tank = Tank(350, 250)
#初始化敌方坦克并加载到列表中
self.createEnemyTank()
while True:
#减慢循环,是坦克变慢
time.sleep(0.02)
MainGame.window.fill(bg_color)
#获取事件
self.getEvent()
# 绘制文字
MainGame.window.blit(self.getTextSuface('敌方坦克剩余数量%d' % len(MainGame.enemyTankList)), (10, 10))
# 调用我方坦克显示的方法
MainGame.my_tank.displayTank()
# 循环遍历敌方坦克列表,展示敌方坦克
self.blitEnemyTank()
#调用移动方法
#判断坦克的开关是否是开启的,是才可以移动
if not MainGame.my_tank.stop:
MainGame.my_tank.move()
# 调用子弹渲染方法
self.blitBullet()
pygame.display.update() #更新屏幕的部分以一直显示软件
def createEnemyTank(self):
top = 100
for i in range(MainGame.enemyTankCount):
left = random.randint(0,600)
speed = random.randint(1,5)
enemy = EnemyTank(left,top,speed)
MainGame.enemyTankList.append(enemy)
def blitEnemyTank(self):
for enemyTank in MainGame.enemyTankList:
enemyTank.displayTank()
enemyTank.randMove()
#将子弹渲染到窗口中
def blitBullet(self):
for myBullet in MainGame.bullet_list:
myBullet.dispalyBullet()
def endGame(self):
print("退出")
exit()
#左上角文字显示
def getTextSuface(self,text):
#初始化字体模块
pygame.font.init()
# 获取字体Font对象
font = pygame.font.SysFont('kaiti', 18)
# 绘制文字 信息
textSurface = font.render(text, True, COLOR_RED)
return textSurface
#获取事件
def getEvent(self):
eventList = pygame.event.get() #获取所有事件并返回一个列表
#遍历事件
for event in eventList:
#判断按下的键是退出还是键盘按下
#如果按下退出,则关闭窗口
if event.type == pygame.QUIT:
self.endGame()
#如果是键盘按下
if event.type == pygame.KEYDOWN:
#判断按下的是上、下、左、右
if event.key == pygame.K_LEFT:
MainGame.my_tank.direction = 'L'
MainGame.my_tank.stop=False
#MainGame.my_tank.move()
print("按下左键,坦克向左移动")
elif event.key == pygame.K_RIGHT:
MainGame.my_tank.direction = "R"
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
print("按下右键,坦克向右移动")
elif event.key == pygame.K_UP:
MainGame.my_tank.direction = "U"
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
print("按下上键,坦克向上移动")
elif event.key == pygame.K_DOWN:
MainGame.my_tank.direction = "D"
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
print("按下左键,坦克向下移动")
elif event.key == pygame.K_SPACE:
print("发射子弹")
#产生一颗子弹
myBullet = Bullet(MainGame.my_tank)
MainGame.bullet_list.append(myBullet)
#如果松开键盘,坦克停止,修改开关状态
if event.type == pygame.KEYUP:
if event.key==pygame.K_DOWN or event.key==pygame.K_UP or event.key==pygame.K_LEFT or event.key==pygame.K_RIGHT:
MainGame.my_tank.stop = True
class Tank():
def __init__(self,left,top):
self.images = {
"U":pygame.image.load("image/p1tankU.gif"),
"D":pygame.image.load("image/p1tankD.gif"),
"L":pygame.image.load("image/p1tankL.gif"),
"R":pygame.image.load("image/p1tankR.gif"),
}
self.direction = "L"
# 根据当前图片的方向获取图片 surface
self.image = self.images[self.direction]
# 根据图片获取区域
self.rect = self.image.get_rect()
# 设置区域的left 和top
self.rect.left = left
self.rect.top = top
self.speed = 4
self.stop = True
def move(self):
if self.direction == "L":
if self.rect.left>0:
self.rect.left -= self.speed
elif self.direction == "R":
if self.rect.left+self.rect.height<screen_width:
self.rect.left += self.speed
elif self.direction == "U":
if self.rect.top>0:
self.rect.top -= self.speed
elif self.direction == "D":
if self.rect.top+self.rect.height<screen_height:
self.rect.top += self.speed
def shot(self):
pass
def displayTank(self):
# 获取展示的对象
self.image = self.images[self.direction]
# 调用blit方法展示
MainGame.window.blit(self.image, self.rect)
class myTank(Tank):
def __init__ (self):
pass
class EnemyTank(Tank):
def __init__(self,left,top,speed):
self.images = {
"U": pygame.image.load("image/enemy1U.gif"),
"D": pygame.image.load("image/enemy1D.gif"),
"L": pygame.image.load("image/enemy1L.gif"),
"R": pygame.image.load("image/enemy1R.gif")
}
#随机生成坦克的方向
self.direction = self.randDirection()
#通过方向获取坦克图片
self.image = self.images[self.direction]
#获取坦克的坐标区域
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.speed = speed
self.flag = True
#新增一个步数变量
self.step = 60
def randDirection(self):
num = random.randint(1,4)
if num == 1:
return "U"
elif num == 2:
return "D"
elif num == 3:
return "L"
elif num == 4:
return "R"
def randMove(self):
if self.step<=0:
self.direction = self.randDirection()
self.step = 60
else:
self.move()
#让步数递减
self.step -= 1
class Bullet():
def __init__(self,tank):
self.image = pygame.image.load("image/enemymissile.gif")
#坦克方向决定子弹方向
self.direction = tank.direction
#获取区域坐标
self.rect = self.image.get_rect()
# 子弹的left和top与方向有关
if self.direction == 'U':
self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top - self.rect.height
elif self.direction == 'D':
self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top + tank.rect.height
elif self.direction == 'L':
self.rect.left = tank.rect.left - self.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
elif self.direction == 'R':
self.rect.left = tank.rect.left + tank.rect.width
self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
# 子弹的速度
self.speed = 6
def move(self):
pass
#def shot(self):
#return Bullet(self)
def displayBullet(self):
MainGame.window.blit(self.image,self.rect)
class Wall():
def __init__(self):
pass
def dispalyWall(self):
pass
class Explode():
def __init__(self):
pass
def dispalyWall(self):
pass
class Music():
def __init__(self):
pass
def play(self):
pass
if __name__ == '__main__':
MainGame().startGame()
Traceback (most recent call last):
File "C:/Users/chenyouzhong/PycharmProjects/pygame/tank01.py", line 251, in <module>
MainGame().startGame()
File "C:/Users/chenyouzhong/PycharmProjects/pygame/tank01.py", line 46, in startGame
self.blitBullet()
File "C:/Users/chenyouzhong/PycharmProjects/pygame/tank01.py", line 63, in blitBullet
Bullet.dispalyBullet()
AttributeError: type object 'Bullet' has no attribute 'dispalyBullet'
这是为什么?