"""
坦克大战的需求
1.项目中有那些类
2.类中有哪些方法
1.坦克类
射击
移动类
显示坦克的方法
2.子弹类
移动
显示子弹的方法
3.墙壁类
属性: 是否可以通过
4.爆炸效果类
显示爆炸效果
5.音效类
播放音乐
6.主类
开始游戏
结束游戏
新增功能:加载主窗口
"""
#导入pygame模块,time模块,random模块
import pygame,time,random
BG_COLOR=pygame.Color(255,255,255)
TEXT_COlOR = pygame.Color(255,0,0)
SCREEN_HEIGHT=500
SCREEN_WIDTH=700
#主类
class mainGame():
window=None
my_tank=None
enemyTankList=[]
enemyTankCount=5
def __init__(self):
pass
#开始游戏
def startGame(self):
#初始化窗口
pygame.display.init()
#设置窗口的大小以及显示
mainGame.window = pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
#初始化我方坦克
mainGame.my_tank=tank(SCREEN_WIDTH/2,SCREEN_HEIGHT/2)
self.creatEnemyTank()
pygame.display.set_caption("坦克大战1.0")
while True:
time.sleep(0.02)
#设置窗口的填充色
mainGame.window.fill(BG_COLOR)
self.getEvent()
mainGame.window.blit(self.getTextFont("剩余坦克数量{}".format(6)),(10,10))
#调用坦克显示的方法
mainGame.my_tank.displayTank()
self.blitEnemyTank()
if not mainGame.my_tank.stop:
mainGame.my_tank.move()
pygame.display.update()
def creatEnemyTank(self):
top = 100
for i in range(5):
left = random.randint(0,600)
speed = random.randint(1,7)
enemy=enemytank(left,top,speed)
mainGame.enemyTankList.append(enemy)
def blitEnemyTank(self):
for enemytank in mainGame.enemyTankList:
enemytank.displayTank()
def endGame(self):
print("谢谢使用")
exit()
def getEvent(self):
eventList = pygame.event.get()
#遍历事件
for event in eventList:
if event.type == pygame.QUIT:
self.endGame()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
mainGame.my_tank.direction = "L"
mainGame.my_tank.stop = False
#mainGame.my_tank.move()
print("按下左键,坦克向左移动")
elif event.key == pygame.K_RIGHT:
mainGame.my_tank.direction = "R"
mainGame.my_tank.stop = False
# mainGame.my_tank.move()
print("按下右键,坦克向右移动")
elif event.key == pygame.K_UP:
mainGame.my_tank.direction = "U"
mainGame.my_tank.stop = False
#mainGame.my_tank.move()
print("按下上键,坦克向上移动")
elif event.key == pygame.K_DOWN:
mainGame.my_tank.direction = "D"
mainGame.my_tank.stop = False
#mainGame.my_tank.move()
print("按下下键,坦克向下移动")
elif event.key == pygame.K_SPACE:
print("发射子弹")
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT or event.key == pygame.K_UP or event.key == pygame.K_DOWN:
mainGame.my_tank.stop = True
def getTextFont(self,text):
pygame.font.init()
font = pygame.font.SysFont('华文行楷',18)
text_surface=font.render(text,True,TEXT_COlOR)
return text_surface
class tank():
#添加具体位置
def __init__(self,left,top):
#保存加载的图片
self.imags={
"U":pygame.image.load("imags/p1tankU.gif"),
"D":pygame.image.load("imags/p1tankD.gif"),
"L": pygame.image.load("imags/p1tankL.gif"),
"R": pygame.image.load("imags/p1tankR.gif")
}
#方向
self.direction = "U"
#根据图片的方向获取图片
self.image = self.imags[self.direction]
#根据图片获取矩形区域
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
#速度决定快慢
self.speed = 5
#坦克移动的开关
self.stop = True
def move(self):
if self.direction == "U":
if self.rect.top>0:
self.rect.top -= self.speed
elif self.direction == "D":
if self.rect.top+self.rect.height<SCREEN_HEIGHT:
self.rect.top += self.speed
elif self.direction == "R":
if self.rect.left+self.rect.height<SCREEN_WIDTH:
self.rect.left += self.speed
elif self.direction == "L":
if self.rect.left>0:
self.rect.left -= self.speed
def shot(self):
pass
def displayTank(self):
#调用blit方法展示
self.image = self.imags[self.direction]
mainGame.window.blit(self.image,self.rect)
class enemytank(tank):
def __init__(self,left,top,speed):
self.imags={
"U":pygame.image.load("imags/enemytankU.gif"),
"D": pygame.image.load("imags/enemytankD.gif"),
"L": pygame.image.load("imags/enemytankL.gif"),
"R": pygame.image.load("imags/enemytankR.gif")
}
self.direction = self.randomDirection()
self.image = self.imags[self.direction]
self.rect = self.image.get_rect()
self.left = left
self.top = top
self.speed = speed
self.flag = True
def randomDirection(self):
a = random.randint(1,4)
if a == 1:
return "U"
elif a == 2:
return "D"
elif a== 3:
return "L"
elif a== 4:
return "R"
if __name__=="__main__":
mainGame().startGame()
老师,不知到为什么我的地方坦克一直显示在左上角,而且一直只有一个
