import pygame
import time
import random
SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 800
BG_COLOR = pygame.Color(0, 0, 0)
TEXT_COLOR = pygame.Color(255, 0, 0)
class MainGame(): # 主类
window = None
myTank = None
enemyTankList = []
enemyTankCount = 6
# 存储我方子弹列表
myBullet_list = []
def __init__(self):
pass
def startGame(self): # 开始游戏
# 加载主窗口
# 初始化窗口
pygame.display.init()
# 设置窗口大小及显示
MainGame.window = pygame.display.set_mode(
[SCREEN_WIDTH, SCREEN_HEIGHT])
# 初始化我方坦克
MainGame.myTank = Tank(425, 500)
# 初始化地方坦克,并将地方坦克添加到列表中
self.createEnemyTank()
pygame.display.set_caption('坦克大战')
while True:
time.sleep(0.02)
# 给窗口设置填充色
MainGame.window.fill(BG_COLOR)
# 获取事件
self.getEvent()
# 绘制文字
MainGame.window.blit(
self.getTextSurface(
'敌方坦克剩余数量:%d' %
len(MainGame.enemyTankList)), (40, 30))
# 调用坦克显示方法
MainGame.myTank.displayTank()
# 循环遍历地方坦克列表,显示敌方坦克
self.blitEnemyTank()
# 根据坦克的开关状态调用坦克的移动方法
if not self.myTank.stop:
MainGame.myTank.move()
# 调用渲染子弹列表的方法
self.blitmyBullet()
pygame.display.update()
# 初始化地方坦克,并将地方坦克添加到列表中
def createEnemyTank(self):
top = 100
# 循环生成坦克
for i in range(MainGame.enemyTankCount):
left = random.randint(0, 600)
speed = random.randint(1, 4)
enemy = enemyTank(left, top, speed)
MainGame.enemyTankList.append(enemy)
def blitEnemyTank(self):
# 循环遍历敌方坦克列表,显示敌方坦克
for enemyTank in MainGame.enemyTankList:
enemyTank.displayTank()
enemyTank.randMove()
def blitmyBullet(self):
for mybullet in MainGame.myBullet_list:
mybullet.displayBullte()
def endGame(self): # 结束游戏
print('游戏结束')
exit()
def getTextSurface(self, text):
# 初始化字体模块
pygame.font.init()
# 查看所有字体
# print(pygame.font.get_fonts())
# 获取字体对象
font = pygame.font.SysFont('kaiti', 18)
# 绘制文字信息、
textSurface = font.render(text, True, TEXT_COLOR)
return textSurface
def getEvent(self): # 获取事件
# 获取所有时间
eventlist = pygame.event.get()
# 遍历事件
for event in eventlist:
if event.type == pygame.QUIT:
self.endGame()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
# 切换方向
MainGame.myTank.direction = 'L'
MainGame.myTank.stop = False
# MainGame.myTank.move()
# print('按“←”,坦克向左移动')
elif event.key == pygame.K_RIGHT:
# 切换方向
MainGame.myTank.direction = 'R'
MainGame.myTank.stop = False
# MainGame.myTank.move()
# print('按”→“,坦克向左移动')
elif event.key == pygame.K_UP:
# 切换方向
MainGame.myTank.direction = 'U'
MainGame.myTank.stop = False
# MainGame.myTank.move()
# print('按”↑“,坦克向左移动')
elif event.key == pygame.K_DOWN:
# 切换方向
MainGame.myTank.direction = 'D'
MainGame.myTank.stop = False
# MainGame.myTank.move()
# print('按”↓“,坦克向左移动')
elif event.key == pygame.K_SPACE:
print('发射')
# 创建我方坦克子弹
myBullet = Bullet(MainGame.myTank)
MainGame.myBullet_list.append(myBullet)
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT or event.key == pygame.K_DOWN:
MainGame.myTank.stop = True
class Tank(): # 坦克类
def __init__(self, left, top):
# 保存加载图片
self.images = {
'U': pygame.image.load('img\\p1tankU.gif'),
'D': pygame.image.load('img\\p1tankD.gif'),
'R': pygame.image.load('img\\p1tankR.gif'),
'L': pygame.image.load('img\\p1tankL.gif')
}
# 方向
self.direction = 'U'
# 根据当前图片的方向获取图片
self.image = self.images[self.direction]
# 根据图片获取区域
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
# 速度 决定移动的快慢
self.speed = 7
# 坦克移动开关
self.stop = True
def move(self): # 移动
if self.direction == 'L':
if self.rect.left > 0:
self.rect.left -= self.speed
elif self.direction == 'R':
if self.rect.left + self.rect.height < SCREEN_WIDTH:
self.rect.left += self.speed
elif self.direction == 'U':
if self.rect.top > 0:
self.rect.top -= self.speed
elif self.direction == 'D':
if self.rect.top + self.rect.width < SCREEN_HEIGHT:
self.rect.top += self.speed
def shot(self): # 射击
return Bullet(self)
def displayTank(self): # 展示坦克方法
# 获取展示对象
self.image = self.images[self.direction]
# 调用blit方法
MainGame.window.blit(self.image, self.rect)
class myTank(Tank): # 我方坦克
def __init__(self):
pass
class enemyTank(Tank): # 敌方坦克
def __init__(self, left, top, speed):
# 加载图片集
self.images = {
'U': pygame.image.load('img\\enemy1U.gif'),
'D': pygame.image.load('img\\enemy1D.gif'),
'R': pygame.image.load('img\\enemy1R.gif'),
'L': pygame.image.load('img\\enemy1L.gif')
}
# 方向,随机生成地方坦克方向
self.direction = self.randDirection()
# 获取图片集
self.image = self.images[self.direction]
# 区域
self.rect = self.image.get_rect()
self.rect.left = left
#
self.rect.top = top
# 速度
self.speed = speed
# 移动开关键
self.flag = True
# 新增加一个步数变量
self.step = 20
# 随机生成地方坦克方向
def randDirection(self):
num = random.randint(1, 4)
if num == 1:
return 'U'
elif num == 2:
return 'R'
elif num == 3:
return 'D'
elif num == 4:
return 'L'
def randMove(self):
if self.step <= 0:
self.direction = self.randDirection()
self.step = 60
else:
self.move()
self.step -= 1
# 地方坦克随机移动思路:新增加一个步数变量,当地方坦克移动时步数递减,当步数小于等于0时,随机改变方向并将步数复位
class Bullet(): # 子弹类
def __init__(self, tank):
# 加载图片
self.image = pygame.image.load('img\\enemymissile.gif')
# 坦克方向决定子弹方向
self.direction = tank.direction
# 获取区域
self.rect = self.image.get_rect()
# 子弹的left和top与方向有关
if self.direction == 'U':
self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top - self.rect.height
elif self.direction == 'D':
self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top + tank.rect.height
elif self.direction == 'L':
self.rect.left = tank.rect.left - self.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
elif self.direction == 'R':
self.rect.left = tank.rect.left + tank.rect.width
self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
# 子弹的速度
self.speed = 6
def move(self): # 移动
pass
def shot(self): # 射击
pass
def displayBullet(self): # 子弹展示
# 将图片加载到窗口
MainGame.window.blit(self.image, self.rect)
class Wall(): # 墙壁类
def __init__(self):
pass
def dispalyWall(self): # 展示墙壁的方法
pass
class Explode():
def __init__(self):
pass
def displayExplode(self): # 展示爆炸方法
pass
class Music(): # 音乐类
def __init__(self):
pass
def play(self): # 播放音乐
pass
if __name__ == '__main__':
MainGame().startGame()
空格键发射后直接报错
Traceback (most recent call last):
File "D:/Python/练习/坦克大战/tank.py", line 294, in <module>
MainGame().startGame()
File "D:/Python/练习/坦克大战/tank.py", line 54, in startGame
self.blitmyBullet()
File "D:/Python/练习/坦克大战/tank.py", line 76, in blitmyBullet
mybullet.displayBullte()
AttributeError: 'Bullet' object has no attribute 'displayBullte'