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import time
import pygame as pg

SCREEN_WIDTH=700
SCREEN_HEIGHT=500
BG_COLOR=pg.Color(0,0,0)
TEXT_COLOR=pg.Color(255,0,0)

class MainGame():
    window = None
    my_tank = None
    # 加载图片
    def __init__(self):
       pass


    # 开始游戏
    def startGame(self):
        pg.display.init()
        MainGame.window=pg.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
        MainGame.my_tank = Tank(350,250)
        pg.display.set_caption("坦克大战")
        while True:
            time.sleep(0.02)
            MainGame.window.fill(BG_COLOR)
            self.getEvent()
            MainGame.window.blit(self.getTextSuface("敌方坦克剩余数量%d"%6),(10,10))
            MainGame.my_tank.displayTank()

            if  MainGame.my_tank.stop == False :
                MainGame.my_tank.move()

            pg.display.update()

    # 获取事件
    def getEvent(self):
        eventList = pg.event.get()
        for event in eventList:
            if event.type == pg.QUIT:
                self.endGame()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_LEFT:
                    MainGame.my_tank.direction = 'L'
                    MainGame.my_tank.stop = False
                    print("按下左键,坦克向左移动")
                elif event.key == pg.K_RIGHT:
                    MainGame.my_tank.direction = 'R'
                    MainGame.my_tank.stop = False
                    print("按下右键,坦克向右移动")
                elif event.key == pg.K_UP:
                    MainGame.my_tank.direction = 'U'
                    MainGame.my_tank.stop = False
                    print("按下上键,坦克向上移动")
                elif event.key == pg.K_DOWN:
                    MainGame.my_tank.direction = 'D'
                    MainGame.my_tank.stop = False
                    print("按下下键,坦克向下移动")
                elif event.key == pg.K_SPACE:
                    print("发射子弹")
            if event.type == pg.KEYUP:
                if event.key == pg.KEYUP or event.key == pg.K_DOWN or event.key == pg.K_RIGHT or event.key == pg.K_LEFT:
                    MainGame.my_tank.stop = True

    # 左上角文字绘制
    def getTextSuface(self,text):
        pg.font.init()
        font = pg.font.SysFont('kaiti',18)
        textSurface = font.render(text,True,TEXT_COLOR)
        return textSurface

    # 结束游戏
    def endGame(self):
        print("谢谢使用,欢迎下次光临")
        exit()


class Tank():
    def __init__(self,left,top):
        self.images = {
            'U': pg.image.load('img/p1tankU.gif'),
            'D': pg.image.load('img/p1tankD.gif'),
            'L': pg.image.load('img/p1tankL.gif'),
            'R': pg.image.load('img/p1tankR.gif'),
        }

        self.direction = 'U'
        self.image = self.images[self.direction]
        self.rect = self.image.get_rect()
        self.rect.left = left
        self.rect.top = top
        self.speed = 5
        self.stop = True

    # 移动
    def move(self):
        if self.direction == 'L':
            if(self.rect.left>0):
                self.rect.left -= self.speed
        elif self.direction == 'U':
            if(self.rect.top>0):
                self.rect.top -= self.speed
        elif self.direction == 'D':
            if(self.rect.top+self.rect.width<SCREEN_HEIGHT):
                self.rect.top += self.speed
        elif self.direction =='R':
            if(self.rect.left+self.rect.height<SCREEN_WIDTH):
                self.rect.left += self.speed

    # 射击
    def shot(self):
        pass

    # 展示坦克的方法
    def displayTank(self):
        self.image = self.images[self.direction]
        MainGame.window.blit(self.image,self.rect)


# 我方坦克
class MyTank(Tank):
    def __init__(self):
        pass


# 敌方坦克
class EnemyTank(Tank):
    def __init__(self):
        pass


class Bullet():
    def __init__(self):
        pass

    # 移动
    def move(self):
        pass

    # 展示子弹的方法
    def displayBullet(self):
        pass


class Wall():
    def __init__(self):
        pass

    # 展示墙壁的方法
    def displayWall(self):
        pass


class Explode():
    def __init__(self):
        pass

    # 展示爆炸效果的方法
    def displayExplode(self):
        pass


class Music():
    def __init__(self):
        pass


if __name__ == '__main__':
    mg = MainGame()
    mg.startGame()

为什么我的坦克按一下上键就一直往上走,根本停不下来,其它3个方向是好的

Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2116楼

from tkinter import *
from tkinter import messagebox
import random


class Application(Frame):
    def __init__(self, master=None):
        super().__init__(master)
        self.master = master
        self.pack()
        self.createWidget()

    def createWidget(self):
        btnText = (("MC", "M+", "M-", "MR"),
                   ("C", "±", "÷", "x"),
                   (7, 8, 9, "-"),
                   (4, 5, 6, "+"),
                   (1, 2, 3, "="),
                   (0, "."))

        Entry(self).grid(row=0,column=0,columnspan=4,pady=10)


        for rindex, r in enumerate(btnText):
            for cindex, c in enumerate(r):
                if c == "=":
                    Button(self, text=c, width=2)\
                    .grid(row = rindex+1, column=cindex, rowspan=2, sticky=NSEW)
                elif c == 0:
                    Button(self, text=c, width=2)\
                    .grid(row=rindex+1, column=cindex, columnspan=2, sticky=NSEW )
                elif c == ".":
                    Button(self, text=c,width=2)\
                    .grid(row=rindex+1, column=cindex+1, sticky=NSEW)
                else:
                    Button(self, text=c,width=2)\
                    .grid(row=rindex,column=cindex,sticky=NSEW)




if __name__ == '__main__':
    root = Tk()
    root.geometry("500x500+200+200")
    app = Application(master=root)
    root.mainloop()


老师,为什么我运行后,没有文本行,并且 = 这里也是异常

7_){ASINQRWVD71Y6X)V6T9.png

Python 全系列/第二阶段:Python 深入与提高/GUI编程(隐藏) 2118楼
Python 全系列/第二阶段:Python 深入与提高/GUI编程(隐藏) 2119楼
Python 全系列/第二阶段:Python 深入与提高/文件处理 2121楼
Python 全系列/第二阶段:Python 深入与提高/坦克大战 2122楼
Python 全系列/第二阶段:Python 深入与提高/文件处理 2123楼
Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2125楼

pygametimerandom
pygame.sprite Sprite

SCREEN_WIDTH = SCREEN_HEIGHT = BG_COLOR = pygame.Color()
TEXT_COLOR = pygame.Color()


BaseItem(Sprite):
    ():
        pygame.sprite.Sprite.()


MainGame():
    window = my_tank = enemyTankList = []
    enemyTankCount = myBulletList = []
    enemyBulletList = []
    explodeList = []

    ():
        ():
        pygame.display.init()
        MainGame.window = pygame.display.set_mode([SCREEN_WIDTHSCREEN_HEIGHT])
        MainGame.my_tank = Tank()
        .createEnemyTank()
        pygame.display.set_caption()
        :
            time.sleep()
            MainGame.window.fill(BG_COLOR)
            .getEvent()
            MainGame.window.blit(.getTextSuface(% (MainGame.enemyTankList))())

            MainGame.my_tank MainGame.my_tank.live:
                MainGame.my_tank.displayTank()
            :
                MainGame.my_tank
                MainGame.my_tank = .blitEnemyTank()
            .blitMyBullet()
            .blitEnemyBullet()
            .blitExplode()
            MainGame.my_tank MainGame.my_tank.live:
                MainGame.my_tank.stop:
                    MainGame.my_tank.move()
                pygame.display.update()

    ():
        top = i (MainGame.enemyTankCount):
            left = random.randint()
            speed = random.randint()
            enemy = EnemyTank(lefttopspeed)
            MainGame.enemyTankList.append(enemy)

    ():
        enemyTank MainGame.enemyTankList:
            enemyTank.live:
                enemyTank.displayTank()
                enemyTank.randMove()
                enemyBullet = enemyTank.shot()
                enemyBullet:
                    MainGame.enemyBulletList.append(enemyBullet)
            :  MainGame.enemyTankList.remove(enemyTank)

    ():
        myBullet MainGame.myBulletList:
            myBullet.live:
                myBullet.displayBullet()
                myBullet.move()
                myBullet.myBullet_hit_enemyTank()
            :
                MainGame.myBulletList.remove(myBullet)

    ():
        enemyBullet MainGame.enemyBulletList:
            enemyBullet.live:
                enemyBullet.displayBullet()
                enemyBullet.move()
                enemyBullet.enemyBullet_hit_myTank()
            :
                MainGame.enemyBulletList.remove(enemyBullet)

    ():
        explode MainGame.explodeList:
            explode.live:
                explode.displayExplode()
            :
                MainGame.explodeList.remove(explode)


    ():
        ()
        ()

    (text):
        pygame.font.init()
        font = pygame.font.SysFont()
        textSuface = font.render(textTEXT_COLOR)
        textSuface

    ():
        eventList = pygame.event.get()
        event eventList:
            event.type == pygame.QUIT:
                .endGame()
            event.type == pygame.KEYDOWN:
                MainGame.my_tank MainGame.my_tank.live:
                    event.key == pygame.K_LEFT:
                        MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                    event.key == pygame.K_RIGHT:
                        MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                    event.key == pygame.K_UP:
                        MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                    event.key == pygame.K_DOWN:
                        MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                    event.key == pygame.K_SPACE:
                        ()
                        (MainGame.myBulletList) < :
                            myBullet = Bullet(MainGame.my_tank)
                            MainGame.myBulletList.append(myBullet)

            event.type == pygame.KEYUP:
                event.key == pygame.K_UP event.key == pygame.K_DOWN event.key == pygame.K_RIGHT event.key == pygame.K_LEFT:
                    MainGame.my_tank MainGame.my_tank.live:
                        MainGame.my_tank.stop = Tank(Sprite):
    (lefttop):
        .images = {
            : pygame.image.load(): pygame.image.load(): pygame.image.load(): pygame.image.load()}
        .direction = .image = .images[.direction]
        .rect = .image.get_rect()
        .rect.left = left
        .rect.top = top
        .speed = .stop = .live = ():
        .direction == :
            .rect.left > :
                .rect.left -= .speed
        .direction == :
            .rect.left + .rect.height < SCREEN_WIDTH:
                .rect.left += .speed
        .direction == :
            .rect.top > :
                .rect.top -= .speed
        .direction == :
            .rect.top + .rect.height < SCREEN_HEIGHT:
                .rect.top += .speed

    ():
        Bullet()

    ():
        .image = .images[.direction]
        MainGame.window.blit(.image.rect)


MyTank(Tank):
    ():
        EnemyTank(Tank):
    (lefttopspeed):
        (EnemyTank).(lefttop)
        .images = {
            : pygame.image.load(): pygame.image.load(): pygame.image.load(): pygame.image.load()}
        .direction = .randDirection()
        .image = .images[.direction]
        .rect = .image.get_rect()
        .rect.left = left
        .rect.top = top
        .speed = speed
        .flag = .step = ():
        num = random.randint()
        num == :
            num == :
            num == :
            num == :
            ():
        .step <= :
            .direction = .randDirection()
            .step = :
            .move()
            .step -= ():
        num = random.randint()
        num < :
            Bullet()


Bullet(Sprite):
    (Tank):
        .image = pygame.image.load()
        .direction = Tank.direction
        .rect = .image.get_rect()
        .direction == :
            .rect.left = Tank.rect.left + Tank.rect.width / - .rect.width / .rect.top = Tank.rect.top - .rect.height
        .direction == :
            .rect.left = Tank.rect.left + Tank.rect.width / - .rect.width / .rect.top = Tank.rect.top + Tank.rect.height
        .direction == :
            .rect.left = Tank.rect.left - .rect.height
            .rect.top = Tank.rect.top + Tank.rect.width / - .rect.height / .direction == :
            .rect.left = Tank.rect.left + Tank.rect.height
            .rect.top = Tank.rect.top + Tank.rect.height / - .rect.height / .speed = .live = ():
        .direction == :
            .rect.top > :
                .rect.top -= .speed
            :
                .live = .direction == :
            .rect.top + .rect.height < SCREEN_HEIGHT:
                .rect.top += .speed
            :
                .live = .direction == :
            .rect.left > :
                .rect.left -= .speed
            :
                .live = .direction == :
            .rect.left + .rect.width < SCREEN_WIDTH:
                .rect.left += .speed
            :
                .live = ():
        MainGame.window.blit(.image.rect)

    ():
        enemyTank MainGame.enemyTankList:
            pygame.sprite.collide_rect(enemyTank):
                enemyTank.live = .live = explode = Explode(enemyTank)
                MainGame.explodeList.append(explode)
    ():
        MainGame.my_tank MainGame.my_tank.live:
            pygame.sprite.collide_rect(MainGame.my_tank):
                explode = Explode(MainGame.my_tank)
                MainGame.explodeList.append(explode)
                .live = MainGame.my_tank.live = Wall():
    ():
        ():
        Explode():
    (tank):
        .rect = tank.rect
        .images = [
            pygame.image.load()pygame.image.load()pygame.image.load()pygame.image.load()pygame.image.load()]
        .step = .image = .images[.step]
        .live = ():
        .step < (.images):
            .image = .images[.step]
            .step += MainGame.window.blit(.image.rect)
        :
            .live = .step = Music():
    ():
        ():
        __name__ == :
    MainGame().startGame()

老师  为啥我写完后敌方子弹碰到我方坦克后整个画面就卡住不动了呢,也不报错

Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2127楼
Python 全系列/第二阶段:Python 深入与提高/文件处理 2129楼

#coding=utf-8
'''
新增功能
    左上角文字绘制
    左上角输出坦克数量
'''
import pygame

SCREEN_WIDTH = 700
SCREEN_HEIGHT = 500
BG_COLOR = pygame.Color(0, 0, 0)
TEXT_COLOR = (255, 0, 0)
class MainGame():
    window = None
    def __init__(self):
        pass

    # 开始游戏
    def startGame(self):
        #加载窗口
        #初始化窗口
        pygame.display.init()
        #设置窗口大小及显示
        MainGame.window = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
        pygame.display.set_caption('坦克大战1.03')

        while True:
            MainGame.window.fill(BG_COLOR)
            #获取事件
            self.getEvent()
            #绘制文字
            MainGame.window.blit(self.getTextSurface('敌方坦克剩余数量%d' % 6), (10, 10))
            pygame.display.update()

    # 结束游戏
    def endGame(self):
        print('谢谢使用')
        exit()
    #左上角文字绘制
    def getTextSurface(self, text):
        #初始化字体模块
        pygame.font.init()
        #查看所有字体
        print(pygame.font.get_fonts())
        #获取字体对象
        font = pygame.font.SysFont('kaiti',18)
        #绘制字体
        textSurface = font.render(text, True, TEXT_COLOR)
    def getEvent(self):
        #获取所有事件
        eventList = pygame.event.get()
        #遍历事件
        for event in eventList:
            #判断键盘按下的是关闭还是键盘按下
            #如果是关闭退出
            if event.type == pygame.QUIT:
                self.endGame()
            #如果是按下键
            if event.type == pygame.KEYDOWN:
                #判断上下左右
                if event.key == pygame.K_LEFT:
                    print("按下左键向左运动")
                elif event.key == pygame.K_RIGHT:
                    print("按下右键向右运动")
                elif event.key == pygame.K_UP:
                    print("按下上键向上运动")
                elif event.key == pygame.K_DOWN:
                    print("按下下键向下运动")
class Tank():
    def __init__(self):
        pass

    # 移动
    def move(self):
        pass

    # 射击
    def shot(self):
        pass

    # 展示坦克的方法
    def displayTank(self):
        pass
class MyTank(Tank):
    def __init__(self):
        pass
class EnemyTank(Tank):
    def __init__(self):
        pass
class Bullet():
    def __init__(self):
        pass

    # 移动
    def move(self):
        pass

    # 展示子弹的方法
    def displayBullet(self):
        pass
class Wall():
    def __init__(self):
        pass

    # 展示墙壁的方法
    def displayWall(self):
        pass
class Explode():
    def __init__(self):
        pass

    # 展示爆炸效果的方法
    def displayExplode(self):
        pass
class Music():
    def __init__(self):
        pass

    # 播放音乐
    def play(self):
        pass

if __name__ == '__main__':
    MainGame().startGame()
    #MainGame().getTextSurface()

老师我的window为什么一直是none

image.png

Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2130楼

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