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Python 全系列/第二阶段:Python 深入与提高/模块 2236楼
Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2237楼
Python 全系列/第二阶段:Python 深入与提高/文件处理 2239楼
Python 全系列/第二阶段:Python 深入与提高/坦克大战 2242楼

"""开发记事本软件的菜单"""
from tkinter import *
#from tkinter.filedialog import *
#from tkinter.colorchooser import *


class Application(Frame):

    def __init__(self, master=None):
        super().__init__(master)
        self.master=master
        self.textpad=None           #textpad 代表Text文本框对象
        self.pack()
        self.createWidget()

    def createWidget(self):
        #创建主菜单栏
        menubar = Menu(root)

        #创建子菜单
        menuFile = Menu(menubar)
        menuEdit = Menu(menubar)
        menuHelp = Menu(menubar)

        #将子菜单加入到主菜单栏
        menubar.add_cascade(label="文件(F)", menu = menuFile)
        menubar.add_cascade(Label="编辑(E)", menu = menuEdit)
        menubar.add_cascade(Label="帮助(H)", menu = menuHelp)

        #添加菜单项
        menuFile.add_command(Label="新建", accelerator="ctrl+n", command=self.test)
        menuFile.add_command(Label="打开", accelerator="ctrl+o", command=self.test)
        menuFile.add_command(Label="保存", accelerator="ctrl+s", command=self.test)
        menuFile.add_separator()    #添加分割线
        menuFile.add_command(Label="退出", accelerator="ctrl+q", command=self.test)

        #将主菜单添加到根窗口
        root["menu"] = menubar

        #文本编辑区
        self.textpad = Text(root, width=40,height=40)
        self.textpad.pack()

        #创建上下菜单
        self.contextMenu = Menu(root)
        self.contextMenu.add_command(label="背景颜色", command=self.test)

        #为有绑定事件
        root.bind("<Button-3>", self.createContextMenu)

    def text(self):
        pass

    def createContextMenu(self, event):
        #菜单在鼠标右键的点击坐标处显示
        self.contextMenu.post(event.x_root, event.y_root)


if __name__ == "__main__":
    root = Tk()
    root.geometry("400x300+200+300")
    root.title("简易记事本")
    app = Application(master=root)
    root.mainloop()

1636467764(1).png老师,请问这是哪里有错误?

Python 全系列/第二阶段:Python 深入与提高/GUI编程(隐藏) 2243楼
Python 全系列/第二阶段:Python 深入与提高/模块 2245楼
Python 全系列/第二阶段:Python 深入与提高/GUI编程(隐藏) 2246楼

image.png

Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2247楼

import pygame

import time
import random
SCREEN_WIDTH=700
SCREEN_HEIGHT=500
BG_COLOR=pygame.Color(0,0,0)
TEXT_COLOR=pygame.Color(255,0,0)
class BaseItem(pygame.sprite):
    def __init__(self,color,width,height):
        pygame.sprite.Sprite.__init__(self)

class Maingame():
    window=None
    my_tank=None
    enemyTankList=[]
    enemyTankcount=5
    myBulletList=[]
    enemyBulletList=[]
    def createEnemyTank(self):
       top=100

       #循环生成敌方坦克
       for i in range(Maingame.enemyTankcount):

           left=random.randint(0,600)
           speed=random.randint(1,4)

           enemy=Enemytank(left,top,speed)
           Maingame.enemyTankList.append(enemy)
    def blitEnemyTank(self):
        #判断敌方坦克是否活着

        for enemyTank in Maingame.enemyTankList:
            enemyTank.displayTank()
            enemyTank.randMove()
            enemyBullet=enemyTank.shot()
            if enemyBullet:
                Maingame.enemyBulletList.append(enemyBullet)


    def blitMyBullet(self):
        #判断当前子弹是否为活着的状态,如果不是则在列表中删除

        for myBullet in Maingame.myBulletList:
            if myBullet.live:
                myBullet.displayBullet()
                myBullet.move()
            else:
                Maingame.myBulletList.remove(myBullet)
    def blitEnemyBullet(self):
        for enemyBullet in Maingame.enemyBulletList:
            if enemyBullet.live:

                enemyBullet.displayBullet()
                enemyBullet.move()
            else:
                Maingame.enemyBulletList.remove(enemyBullet)




    def  __init__(self):
       pass
    def startgame(self):
        pygame.display.init()
        Maingame.window = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
        pygame.display.set_caption("坦克大战1.03")
        Maingame.my_tank=Tank(350,250)
        self.createEnemyTank()
        while True:
            time.sleep(0.02)
            pygame.display.update()
            Maingame.window.fill(BG_COLOR)
            Maingame.window.blit(self.getTextSurface("敌方坦克剩余数量%d"%len(Maingame.enemyTankList)),(10,10))# 后一个位置可接元组
            self.getEvent()
            Maingame.my_tank.displayTank()
            self.blitEnemyTank()
            self.blitMyBullet()
            self.blitEnemyBullet()
            if not Maingame.my_tank.stop:
                Maingame.my_tank.move()

    def endgame(self):
        print("谢谢使用哦")
        exit()
    def getEvent(self):
        eventList=pygame.event.get()
        for event in eventList:
            if event.type == pygame.QUIT:
                self.endgame()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    Maingame.my_tank.direction="L"
                    Maingame.my_tank.stop=False
                    #Maingame.my_tank.move()
                    print("坦克向左移动")
                elif event.key == pygame.K_UP:
                    Maingame.my_tank.direction = "U"
                    Maingame.my_tank.stop=False

                    #Maingame.my_tank.move()
                    print("坦克向上移动")
                elif event.key == pygame.K_RIGHT:
                    Maingame.my_tank.direction = "R"
                    Maingame.my_tank.stop = False
                    #Maingame.my_tank.move()
                    print("坦克向右移动")
                elif event.key == pygame.K_DOWN:
                    Maingame.my_tank.direction = "D"
                    Maingame.my_tank.stop = False
                    print("坦克向下移动")
                elif event.key == pygame.K_SPACE:
                    print("发射子弹")
                    #Maingame.my_tank.move()
                    if len(Maingame.myBulletList)<=3:
                        myBullet=Bullet(Maingame.my_tank)
                        Maingame.myBulletList.append(myBullet)

            if event.type == pygame.KEYUP:
                if event.key== pygame.K_UP or event.key==pygame.K_DOWN or event.key==pygame.K_RIGHT or event.key==pygame.K_LEFT:
                    Maingame.my_tank.stop=True

    def getTextSurface(self,text):
        #初始化字体模块
        pygame.font.init()
        font=pygame.font.SysFont("kaiti",18)
        textSurface=font.render(text,True,TEXT_COLOR)
        return textSurface




class Tank(BaseItem):
    def __init__(self,top,left):
        self.images={
            "U":pygame.image.load("imgs/p1tankU.gif"),
            "D": pygame.image.load("imgs/p1tankD.gif"),
            "L": pygame.image.load("imgs/p1tankL.gif"),
            "R": pygame.image.load("imgs/p1tankR.gif")

        }
        self.direction="U"
        self.image=self.images[self.direction]
        self.rect=self.image.get_rect()
        self.rect.left=left
        self.rect.top=top
        self.speed=10
        self.stop = True
        self.live = True
        self.color=color
    def move(self):
        if self.direction =="L":
            if self.rect.left>0:
               self.rect.left -= self.speed
        elif self.direction =="U":
            if self.rect.top>0:
               self.rect.top -= self.speed
        elif self.direction =="D":
            if self.rect.top+self.rect.height<SCREEN_HEIGHT:
               self.rect.top += self.speed
        elif self.direction =="R":
            if self.rect.left+self.rect.height<SCREEN_WIDTH:
                self.rect.left += self.speed
    def shot(self):
        return Bullet(self)
    def displayTank(self):
        self.image=self.images[self.direction]
        Maingame.window.blit(self.image,self.rect)
#我方坦克
class Mytank():
    def __init__(self):
        pass
class Enemytank(Tank):
    def __init__(self,left,top,speed):
        super(Enemytank,self).__init__(left,top)
        self.images={"U":pygame.image.load("imgs/enemy1U.gif"),
                     "R": pygame.image.load("imgs/enemy1R.gif"),
                     "L":pygame.image.load("imgs/enemy1L.gif"),
                     "D":pygame.image.load("imgs/enemy1D.gif")
                     }
        self.direction=self.randDirection()
        self.image = self.images[self.direction]
        self.rect=self.image.get_rect()
        self.rect.left=left
        self.rect.top=top
        self.speed=speed
        self.flag=True
        self.step=60



    def randDirection(self):
        num = random.randint(1,4)
        if num==1:
            return "U"
        elif num ==2:
            return "R"
        elif num ==3:
            return  "L"
        elif num==4:
            return "D"
    #敌方坦克随机移动的方法
    def randMove(self):
        if self.step <=0:
            self.direction=self.randDirection()
            self.step=60
        else:
            self.move()
            self.step-=1
    def shot(self):
        num=random.randint(1,100)
        if num <10:
            return Bullet(self)

class Wall():
    def __init__(self):
        pass
    def display(self):
        pass
class Explode():
    def __init__(self):
        pass
    def showexplode(self):
        pass
class music():
    def __init__(self):
        pass
    def play(self):
        pass
class Bullet(BaseItem):
    def __init__(self,tank):
        self.image=pygame.image.load("imgs/enemymissile.gif")

        self.direction= tank.direction
        self.rect=self.image.get_rect()
        if self.direction=="U":
            self.rect.left= tank.rect.left+tank.rect.width/2-self.rect.width/2
            self.rect.top = tank.rect.top-self.rect.top
        elif self.direction=="D":
            self.rect.left= tank.rect.left+tank.rect.width/2-self.rect.width/2
            self.rect.top = tank.rect.top+self.rect.top
        elif self.direction=="L":
            self.rect.left= tank.rect.left-tank.rect.width/2-self.rect.width/2
            self.rect.top = tank.rect.top+tank.rect.width/2-self.rect.width/2
        elif self.direction=="R":
            self.rect.left= tank.rect.left+tank.rect.width
            self.rect.top = tank.rect.top+tank.rect.width/2-self.rect.width/2

        self.speed=6
        #增加子弹的状态是否碰到墙壁
        self.live=True

    def displayBullet(self):
        Maingame.window.blit(self.image,self.rect)
    def move(self):
        if self.direction =="U":
            if self.rect.top >0:
                self.rect.top -=self.speed
            else:
                self.live=False
        elif self.direction == "R":
            if self.rect.left+self.rect.width<SCREEN_WIDTH:
                self.rect.left+=self.speed
            else:
                self.live=False
        elif self.direction == "L":
            if self.rect.left>0:
                self.rect.left-=self.speed
            else:
                self.live=False
        elif self.direction == "D":
            if self.rect.top+self.rect.height<SCREEN_HEIGHT:
                self.rect.top+=self.speed
            else:
                self.live=False
    #我方子弹与敌方坦克的碰撞
    def myBullet_hit_enemyTank(self):
        for enemyTank in Maingame.enemyTankList:
            if pygame.sprite.collide_rect(enemyTank,self):
                enemyTank.live=False
                self.live=False




if __name__== '__main__':
    Maingame().startgame()


Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2249楼

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