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###,老师这种情况怎么解决呀,代码运行没有错误,但是一打包完再运行就出现下面图片的情况###import pygame,time,randomfrom pygame.sprite import Spritefrom tkinter import *from tkinter import messageboxscreen_width = 1000screen_height = 700bg_color = pygame.Color(0,0,0)text_color = pygame.Color(255,0,0)class BaseItem(Sprite):##定义一个基类## def __init__(self,color,width,height): pygame.sprite.Sprite.__init__(self)class application(Frame): def __init__(self,master=None): super().__init__(master) self.master=master self.pack() self.createwidget() def createwidget(self): self.btn01=Button(root,text='开始游戏',command=self.login2) self.btn01.pack() self.btn02=Button(root,text='结束游戏',command=self.login1) self.btn02.pack() self.btn03=Button(root,text='帮助',command=self.login) btn03=self.btn03.pack() def login(self): messagebox.showinfo('帮组','1.按上下左右控制移动方向 2.空格进行射击 3.按ESC复活我方坦克') def login1(self): MainGame().endgame() def login2(self): MainGame().startgame()class MainGame(): ##主类## windows=None my_tank=None text=None enemytanklist=[]##生成敌方坦克的列表## enemytankcount=10 mybullitlist=[] explodelist=[] enemybulletlist=[] WallLIST=[] def __init__(self): ##游戏界面## pass def startgame(self): ##开始游戏## ##初始化窗口## pygame.display.init() ##设计窗口的大小和显示## MainGame.windows=pygame.display.set_mode([screen_width,screen_height]) self.createenemytank() self.createmytank() self.createwall() ##更改名字## pygame.display.set_caption("坦克大战") while True: ##减慢执行速度## time.sleep(0.02) ##颜色填充## MainGame.windows.fill(bg_color) self.GetEvent() ##执行结束事件## MainGame.windows.blit(self.gettextsurface('敌方坦克剩余数量%d:'%len(MainGame.enemytanklist)),(10,10)) if MainGame.my_tank and MainGame.my_tank.live: MainGame.my_tank.display() else: del MainGame.my_tank MainGame.my_tank=None self.blitenemytank() self.blitmybullit() ##按下,坦克移动## self.blitenemybullet() self.blitexplode() self.blitwall() if MainGame.my_tank and MainGame.my_tank.live: if not MainGame.my_tank.stop: MainGame.my_tank.move() MainGame.my_tank.hitwall() MainGame.my_tank.mytank_hit_enemytank() pygame.display.update() def endgame(self): ##结束游戏## print("谢谢使用") exit() def gettextsurface(self,text): ##左上角文字## pygame.font.init() font=pygame.font.SysFont('kaiti',18) textsurface=font.render(text,True,text_color) return textsurface def GetEvent(self): ##获取事件## eventlist=pygame.event.get() ##遍历事件## for event in eventlist: ##判断事件## if event.type==pygame.QUIT: self.endgame() if event.type==pygame.KEYDOWN: if not MainGame.my_tank: if event.key==pygame.K_ESCAPE: self.createmytank() if MainGame.my_tank and MainGame.my_tank.live: if event.key==pygame.K_LEFT: MainGame.my_tank.direction = 'L' MainGame.my_tank.stop=False #MainGame.my_tank.move() print("按下左键,坦克向左移动") elif event.key==pygame.K_RIGHT: MainGame.my_tank.direction = 'R' MainGame.my_tank.stop = False #MainGame.my_tank.move() print("按下右键,坦克向右移动") elif event.key == pygame.K_UP: MainGame.my_tank.direction = 'U' MainGame.my_tank.stop = False #MainGame.my_tank.move() print("按下上键,坦克向上移动") elif event.key == pygame.K_DOWN: MainGame.my_tank.direction = 'D' MainGame.my_tank.stop = False #MainGame.my_tank.move() print("按下下键,坦克向下移动") elif event.key == pygame.K_SPACE: if len(MainGame.mybullitlist)<3: mybullit=Bullet(MainGame.my_tank) MainGame.mybullitlist.append(mybullit) music = Music('picture/hit.wav') music.play() print("发射子弹") if event.type==pygame.KEYUP: if event.key ==pygame.K_UP or event.key ==pygame.K_DOWN or event.key ==pygame.K_LEFT or event.key == pygame.K_RIGHT: ##不按下,坦克停止移动## if MainGame.my_tank and MainGame.my_tank.live: MainGame.my_tank.stop=True def blitwall(self): for wall in MainGame.WallLIST: if wall.live: wall.display() else:MainGame.WallLIST.remove(wall) def createwall(self): for i in range(6): wall=Wall(180*i,220) MainGame.WallLIST.append(wall) def createenemytank(self):##初始敌方坦克,并将坦克添加到列表中## top=100 for i in range(MainGame.enemytankcount): left=random.randint(0,600,) speed=random.randint(1,4) enemy=EnemyTank(top,left,speed) MainGame.enemytanklist.append(enemy) def createmytank(self): MainGame.my_tank=MyTank(250,300) music=Music('picture/从来没有这样快乐过.mp3') music.play() def blitenemytank(self): for enemytank in MainGame.enemytanklist: if enemytank.live: enemytank.display() enemytank.randmove() enemytank.hitwall() if MainGame.my_tank and MainGame.my_tank.live: enemytank.enemytank_hit_mytank() enemybullet=enemytank.shot()##发射子弹## if enemybullet:##判断敌方子弹是否为None## MainGame.enemybulletlist.append(enemybullet)##将敌方坦克存在列表## else: MainGame.enemytanklist.remove(enemytank) def blitmybullit(self): for mybullit in MainGame.mybullitlist: if mybullit.live:##判断子弹## mybullit.display() ##子弹移动的方法## mybullit.move() mybullit.mybullet_hit_enemytank() mybullit.hitwall() else: MainGame.mybullitlist.remove(mybullit) def blitenemybullet(self ): for enemybullet in MainGame.enemybulletlist: if enemybullet.live: enemybullet.display() enemybullet.move() enemybullet.enemybullet_hit_mytank() enemybullet.hitwall() else:MainGame.enemybulletlist.remove(enemybullet) def blitexplode(self): for explode in MainGame.explodelist: if explode.live: explode.display() else:MainGame.explodelist.remove(explode)class Tank(BaseItem): ##坦克## def __init__(self,left,top): ##添加距离## self.images={'U': pygame.image.load('picture/U.jpg'), 'D': pygame.image.load('picture/D.jpg'), 'L': pygame.image.load('picture/L.jpg'), 'R': pygame.image.load('picture/R.jpg'), }##加载图片# self.direction='U'##方向## self.image=self.images[self.direction ]##根据当前图片的方向获取图片## self.rect=self.image.get_rect()##根据图片获取区域## self.rect.left=left##设置区域的位置## self.rect.top=top ##移动速度## self.speed=5 ##坦克移动开关## self.stop=True self.live=True self.oldleft=self.rect.left self.oldtop=self.rect.top def move(self): ##移动## self.oldleft = self.rect.left self.oldtop = self.rect.top if self.direction=='L': if self.rect.left>0: self.rect.left-=self.speed elif self.direction=='R': if self.rect.left+self.rect.width0: self.rect.top-=self.speed elif self.direction=='D': if self.rect.top+self.rect.height0: self.rect.top-=self.speed else:self.live=False if self.direction == 'D': if self.rect.top + self.rect.height 0: self.rect.left -= self.speed else:self.live=False if self.direction == 'R': if self.rect.left +self.rect.width

Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2506楼
Python 全系列/第二阶段:Python 深入与提高/文件处理 2507楼

"""
新增功能
     左上角文字绘制;
     左上角输出敌方坦克数量6

"""
import pygame

SCREEN_WIDTH = 700
SCREEN_HEIGHT = 500
BG_COLOR = pygame.Color(0, 0, 0)
TEXT_COLOR=pygame.Color(255,0,0)



class MainGame():
    window = None

    def __init__(self):
        pass

    # 开始游戏
    def startGame(self):
        # 加载主窗口
        pygame.display.init()
        # 设置窗口的大小及显示
        MainGame.window = pygame.display.set_mode([SCREEN_HEIGHT, SCREEN_HEIGHT])
        # 设置窗口的标题
        pygame.display.set_caption("坦克大战1.03")
        while True:
            # 给窗口设置填充色
            MainGame.window.fill(BG_COLOR)
            # 获取事件
            self.getEvent()
            #绘制文字的方法
            MainGame.window.blit(self.getTextSuface('敌方坦克剩余数量%d'%6),(10,10))
            pygame.display.update()

    # 结束游戏
    def endGame(self):
        print("谢谢使用,欢迎再来")
        exit()
    #左上角文字绘制
    def getTextSuface(self):
        #初始化字体模块
        pygame.font.init()
        #查看所有字体名称
        print(pygame.font.get_fonts())
        #获取字体font对象
        font=pygame.font.SysFont("songti",18)
        #绘制文字信息
        textSurface=font.render(text,True,TEXT_COLOR)
        return textSurface



    # 获取事件
    def getEvent(self):
        # 获取所有事件
        eventList = pygame.event.get()
        # 遍历事件
        for event in eventList:
            # 判读按下的是关闭还是键盘
            # 如果安的是退出,
           if event.type == pygame.QUIT:
                self.endGame()
                # 如果是键盘的按下
                if event.type == pygame.KEYDOWN:
                    # 判断按下的是上,下,左,右
                    if event.key == pygame.K_LEFT:
                        print("按下左键,坦克向左移动")
                    elif event.key == pygame.K_RIGHT:
                        print("按下右键,坦克向右移动")
                    elif event.key == pygame.K_UP:
                        print("按上键,坦克向上动")
                    elif event.key == pygame.K_DOWN:
                        print("按下键,坦克向右下动")


class Tank():
    def __init__(self):
        pass

    # 移动
    def move(self):
        pass

    # 射击
    def shot(self):
        pass

    # 展示坦克的方法
    def display(self):
        pass


# 我方坦克
class MyTank(Tank):
    def __init__(self):
        pass


class EnemyTank(Tank):
    def __init__(self):
        pass


# 子弹类
class Bullet():
    def __init__(self):
        pass

    # 移动
    def move(self):
        pass

    # 展示子弹的方法
    def displayBullet(self):
        pass


class Wall():
    def __init__(self):
        pass

    # 展示墙壁的方法
    def displayWall(self):
        pass


class Explode():
    def __init__(self):
        pass

    # 展示爆炸效果的方法
    def displayExplode(self):
        pass


class Music():
    def __init__(self):
        pass

    # 播放音乐
    def play(self):
        pass


if __name__ == "__main__":
    MainGame().startGame()
    MainGame().getTextSuface()


Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2510楼
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import pygame
import random
from time import sleep

BG_COLOR =pygame.Color(255,255,255)
SCREEN_WIDTH = 700
SCREEN_HEIGHT = 500
TEXT_COLOR = (255,0,0)
class Tanke:

    def display_tank(self)->None:
        self.image = self.images.get(self.direction)
        MainGame.window.blit(self.image,self.rect)
    def move(self)->None:
        if self.direction == 'L':
            if self.rect.left > 0:
                self.rect.left = self.rect.left - self.speed
        elif self.direction == 'R':
            if self.rect.left +self.rect.width< SCREEN_WIDTH:
                self.rect.left = self.rect.left + self.speed
        elif self.direction == 'U':
            if self.rect.top > 0:
                self.rect.top = self.rect.top - self.speed
        elif self.direction == 'D':
            if self.rect.top + self.rect.height < SCREEN_HEIGHT:
                self.rect.top = self.rect.top + self.speed
    def shot(self)->None:
        pass

class Mytanke(Tanke):
    def __init__(self,left:int,top:int)->None:
        self.images = {
            "U":pygame.image.load('.\img\p1tankU.gif'),
            "D":pygame.image.load('.\img\p1tankD.gif'),
            "L":pygame.image.load('.\img\p1tankL.gif'),
            "R":pygame.image.load('.\img\p1tankR.gif')
        }
        self.direction = "U"
        self.image = self.images.get(self.direction)
        self.rect = self.image.get_rect()
        self.rect.left = left
        self.rect.top = top
        self.speed = 10
        self.remove = False

class EnemyTanke(Tanke):

    def __init__(self,left,top,speed)->None:
        self.images = {
            "U": pygame.image.load('.\img\enemy1U.gif'),
            "D": pygame.image.load('.\img\enemy1D.gif'),
            "L": pygame.image.load('.\img\enemy1L.gif'),
            "R": pygame.image.load('.\img\enemy1R.gif')
        }
        self.direction = self.rand_direction()
        self.image = self.images.get(self.direction)
        self.rect = self.image.get_rect()
        self.rect.left = left
        self.rect.top = top
        self.speed =speed
        self.step = 20

    def rand_direction(self)->str:
        chice = random.randint(1,4)
        if chice == 1:
            return 'U'
        elif chice == 2:
            return 'D'
        elif chice == 3:
            return 'L'
        elif chice == 4:
            return 'R'

    def rand_move(self)->None:
        if self.step <= 0:
            self.direction = self.rand_direction()
            self.step +=20
        else:
            self.move()
            self.step -=1



class Bullet:
    def __init__(self,tanke)->None:
        self.image = pygame.image.load("./img/enemymissile.gif")
        self.direction = tanke.direction
        self.rect = self.image.get_rect()
        if self.direction == 'L':
            self.rect.left = tanke.rect.left - self.rect.width
            self.rect.top = tanke.rect.top + tanke.rect.height / 2 - self.rect.height / 2
        elif self.direction == 'U':
            self.rect.left = tanke.rect.left + tanke.rect.width / 2 - self.rect.width / 2
            self.rect.top = tanke.rect.top - self.rect.height
        elif self.direction == 'D':
            self.rect.left = tanke.rect.left + tanke.rect.width / 2 - self.rect.width / 2
            self.rect.top = tanke.rect.top + tanke.rect.height
        elif self.direction == 'R':
            self.rect.left =tanke.rect.left + tanke.rect.width
            self.rect.top = tanke.rect.top + tanke.rect.height / 2 - self.rect.height / 2
        self.speed = 10
    def dispaly_bullet(self)->None:
        MainGame.window.blit(self.image,self.rect)
    def move(self)->None:
        if self.direction =='L':
            if self.rect.left > self.speed:
                self.rect.left -= self.speed
            #else:
               #self.rect.left = 0
        if self.direction =='R':
            if self.rect.left < SCREEN_WIDTH - self.rect.width:
                self.rect.left += self.speed
            #else:
                #self.rect.left = SCREEN_HEIGHT - self.rect.width
        if self.direction =='U':
            if self.rect.top > self.speed:
                self.rect.top -= self.speed
            #else:
                #self.rect.top = 0
        if self.direction =='D':
            if self.rect.top < SCREEN_HEIGHT - self.rect.height:
                self.rect.top += self.speed
            #else:
                #self.rect.top = SCREEN_HEIGHT - self.rect.height

class Wall:
    def __init__(self)->None:
        pass
    def diapaly_wall(self)->None:
        pass

class Explode:
    def __init__(self)->None:
        pass
    def display_explode(self)->None:
        pass

class Music:
    def __init__(self)->None:
        pass
    def display_explode(self)->None:
        pass

class MainGame:
    window = None
    my_tanke = None
    enemy_tanke_list = []
    my_bullet_list = []
    enemy_tanke_count = 6
    def __init__(self)->None:
        pass
    def start_game(self)->None:
        pygame.display.init()
        MainGame.window = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
        pygame.display.set_caption("坦克大战")
        MainGame.my_tanke = Mytanke(350,250)
        self.create_enemy_tanke()
        while True:
            sleep(0.02)
            MainGame.window.fill(BG_COLOR)
            text = self.get_text_surface(f"敌方坦克剩余数量{MainGame.enemy_tanke_count}")
            MainGame.window.blit(text,(10,10))
            self.get_event()
            MainGame.my_tanke.display_tank()
            self.dispaly_enemy_tanke()
            if MainGame.my_tanke.remove:
                MainGame.my_tanke.move()
            self.display_my_bullet()
            pygame.display.update()

    def display_my_bullet(self)->None:
        for my_bullet in MainGame.my_bullet_list:
            my_bullet.dispaly_bullet()
            my_bullet.move()

    def create_enemy_tanke(self)->None:
        self.enemy_top = 100
        self.enemy_speed = 10
        for i in range(self.enemy_tanke_count):
            left = random.randint(0,600)
            e_tanke = EnemyTanke(left,self.enemy_top,self.enemy_speed)
            self.enemy_tanke_list.append(e_tanke)

    def dispaly_enemy_tanke(self)->None:
        for e_tanke in self.enemy_tanke_list:
            e_tanke.display_tank()
            e_tanke.rand_move()

    def get_text_surface(self,text:str)->None:
        pygame.font.init()
        font = pygame.font.SysFont("kaiti",18)
        text_surface = font.render(text,True,TEXT_COLOR)
        return text_surface

    def get_event(self)->None:
        event_list = pygame.event.get()
        for event in event_list:
            if event.type == pygame.QUIT:
                self.end_game()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    print('坦克向左移动')
                    MainGame.my_tanke.direction = 'L'
                    MainGame.my_tanke.remove = True
                elif event.key == pygame.K_RIGHT:
                    print('坦克向右移动')
                    MainGame.my_tanke.direction = 'R'
                    MainGame.my_tanke.remove = True
                elif event.key == pygame.K_DOWN:
                    print('坦克向下移动')
                    MainGame.my_tanke.direction = 'D'
                    MainGame.my_tanke.remove = True
                elif event.key == pygame.K_UP:
                    print('坦克向上移动')
                    MainGame.my_tanke.direction = 'U'
                    MainGame.my_tanke.remove = True
                elif event.key == pygame.K_SPACE:
                    print('发射子弹')
                    m_bullet = Bullet(MainGame.my_tanke)
                    MainGame.my_bullet_list.append(m_bullet)
            if event.type == pygame.KEYUP and event.key in (pygame.K_LEFT,pygame.K_RIGHT,pygame.K_DOWN,pygame.K_UP):
                MainGame.my_tanke.remove = False


    def end_game(self)->None:
        print("谢谢使用")
        exit()

其中的函数:

def display_my_bullet(self)->None:
        for my_bullet in MainGame.my_bullet_list:
            my_bullet.dispaly_bullet()
            my_bullet.move()

为什么调用class Bullet中的move函数,而不是class Tanke中move?


Python 全系列/第二阶段:Python 深入与提高/坦克大战 2520楼

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