遇到同样的问题具体怎么操作
按照下面的回答试了很多次
tank17.rar
tank16.rar
Q1:tank16里当坦克朝向上时,按空格发射子弹坦克会瞬移到窗口上方,其他方向不会
Q2:tank17里报错'Bullet' object has no attribute 'live',但是还看不出问题
这个tank类为何没有定义也可以使用
with open(r"D:\Python截图\aa.png","rb") as srcFile,open(r"D:\Pytyon截图\bb.png","wb") as destFile: for line in srcFile: destFile.write(line)
老师你好,我这个哪里错了
老师,你好,视频中这个调用是如何实现的呀,move方法不是Tank类中的吗
你好:老师
就是现在图片在本地磁盘D中,我想把他整到pycharm中去。以gif格式,就是如何将扑克牌图片导入
老师,请问一下,没有这个模块是什么意思,我该怎样去导入呢
老师请问一下 我这个编码是“encoding=“utf-8”,为啥还说是”gbk“的问题呐 ,改了还几次 不清楚怎么操作了,麻烦老师帮忙看一下 。
Entry(self).grid(row=0, column=0, columnspan=5, pady=10, rowspan=2)
输入框可以通过columnspan调整占用多少列,但为什么不能用rowspan调整占用多少行?如果我想调整输入框占用2行的宽度,应该如何设置?
import os allfiles = [] def getAllFiles(path,level): childFiles = os.listdir(path) for file in childFiles: filepath = os.path.join(path,file) if os.path.isdir(filepath): getAllFiles(filepath,level+1) allfiles.append('\t'* level + filepath) getAllFiles('movie',0) for f in reversed(allfiles): print(f)
老师,这些代码我实在是理解不了,能给详细解释一下吗?level起到什么作用?listdir又起到什么作用?path表示的是什么?
老师,wall不是继承了精灵类,也可以使用sprite的方法吗
为什么用self不显示图片,什么时候用root和self
老师,我这两个代码是一样的,可是创造的窗口为什么不同?
图1是代码,图2是lian_xi的运行图,图3是ji_suan_qi的运行图
pygametimerandom _display = pygame.display COLOR_BLACK = pygame.Color() COLOR_RED = pygame.Color() version = MainGame(): window = SCREEN_HEIGHT = SCREEN_WIDTH = TANK_P1 = EnemyTank_list = [] EnemTank_count = Bullet_list = [] Enemy_bullet_list = [] (): (): _display.init() MainGame.window = _display.set_mode([MainGame.SCREEN_WIDTHMainGame.SCREEN_HEIGHT]) MainGame.TANK_P1 = Tank() .creatEnemyTank() _display.set_caption(+version) : MainGame.window.fill(COLOR_BLACK) .getEvent() MainGame.window.blit(.getTextSurface(%(MainGame.EnemyTank_list))()) MainGame.TANK_P1.displayTank() .blitEnemyTank() MainGame.TANK_P1 MainGame.TANK_P1.stop: MainGame.TANK_P1.move() .blitBullet() .blitEnemyBullet() time.sleep() _display.update() (): top = speed = random.randint() i (MainGame.EnemTank_count): left = random.randint() eTank = EnemyTank(left*topspeed) MainGame.EnemyTank_list.append(eTank) (): eTank MainGame.EnemyTank_list: eTank.displayTank() eTank.randMove() eBullet = eTank.shot() MainGame.Enemy_bullet_list.append(eBullet) (): bullet MainGame.Bullet_list: bullet.live: bullet.displayBullet() bullet.bulletMove() : MainGame.Bullet_list.remove(bullet) (): eBullet MainGame.Enemy_bullet_list: eBullet.live: eBullet.displayBullet() eBullet.bulletMove() : MainGame.Bullet_list.remove(eBullet) (): eventList = pygame.event.get() event eventList: event.type == pygame.QUIT: .endGame() event.type == pygame.KEYDOWN: event.key == pygame.K_LEFT: () MainGame.TANK_P1.direction = MainGame.TANK_P1.stop = event.key == pygame.K_RIGHT: () MainGame.TANK_P1.direction = MainGame.TANK_P1.stop = event.key == pygame.K_UP: () MainGame.TANK_P1.direction = MainGame.TANK_P1.stop = event.key == pygame.K_DOWN: () MainGame.TANK_P1.direction = MainGame.TANK_P1.stop = event.key == pygame.K_SPACE: () (MainGame.Bullet_list) < : m = Bullet(MainGame.TANK_P1) MainGame.Bullet_list.append(m) : () (%(MainGame.Bullet_list)) event.type == pygame.KEYUP: event.key == pygame.K_LEFT event.key == pygame.K_RIGHT event.key == pygame.K_UP event.key == pygame.K_DOWN: MainGame.TANK_P1.stop = (text): pygame.font.init() font = pygame.font.SysFont() textSurface = font.render(textCOLOR_RED) textSurface (): () () Tank(): (lefttop): .images = { :pygame.image.load():pygame.image.load():pygame.image.load():pygame.image.load() } .direction = .image = .images[.direction] .rect = .image.get_rect() .rect.left = left .rect.top = top .speed = .stop = (): .direction == : .rect.left > : .rect.left -= .speed .direction == : .rect.left + .rect.height < MainGame.SCREEN_WIDTH: .rect.left += .speed .direction == : .rect.top > : .rect.top -= .speed .direction == : .rect.top + .rect.height < MainGame.SCREEN_HEIGHT: .rect.top += .speed (): Bullet() (): .image = .images[.direction] MainGame.window.blit(.image.rect) MyTank(Tank): (): EnemyTank(Tank): (lefttopspeed): .images = { : pygame.image.load(): pygame.image.load(): pygame.image.load(): pygame.image.load() } .direction = .randDirection() .image = .images[.direction] .rect = .image.get_rect() .rect.left = left .rect.top = top .speed = speed .stop = .step = (): num = random.randint() num == : num == : num == : num == : (): .step <= : .direction = .randDirection() .step = : .move() .step -= Bullet(): (tank): .image = pygame.image.load() .direction = tank.direction .rect = .image.get_rect() .direction == : .rect.left = tank.rect.left + tank.rect.width/- .rect.width/.rect.top = tank.rect.top - .rect.height .direction == : .rect.left = tank.rect.left + tank.rect.width / - .rect.width / .rect.top = tank.rect.top + tank.rect.height .direction == : .rect.left = tank.rect.left - .rect.width / - .rect.width / .rect.top = tank.rect.top + tank.rect.width / - .rect.width / .direction == : .rect.left = tank.rect.left + tank.rect.width .rect.top = tank.rect.top + tank.rect.width / - .rect.width / .speed = .live = (): .direction == : .rect.top > : .rect.top -= .speed : .live = .direction == : .rect.top < MainGame.SCREEN_HEIGHT - .rect.height: .rect.top += .speed : .live = .direction == : .rect.left > : .rect.left -= .speed : .live = .direction == : .rect.left < MainGame.SCREEN_WIDTH - .rect.width: .rect.left += .speed : .live = (): MainGame.window.blit(.image.rect) Explode(): (): (): Wall(): (): (): Music(): (): (): MainGame().startGame()
检查了好几次,每次到了8分38秒此时效果时候就弹出下面的提示,该怎么处理呢?
老师这里stu不是继承了as了吗???那为什么不能直接输出as里定义的私有属性name,
就是print调用私有属性name 那里最后一行,stu不行,as就可以??????
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