package com.bjsxt.plane;
import jdk.jshell.tool.JavaShellToolBuilder;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 游戏主窗口
*/
public class MyGameFrame extends Frame {
Image planeimg=GameUtil.getImage("images/plane.png");
Image bg=GameUtil.getImage("images/bg.jpg");
Plane p1 =new Plane(planeimg,100,100,7);
Shell[] shells=new Shell[3];
Explode explode;
@Override
public void paint(Graphics g) { //g当作是一只画笔
g.drawImage(bg,0,0,500,500,null);
p1.drawMyself(g);
for(int i=0;i<shells.length;i++){
shells[i].drawMyself(g);
//实现碰撞检测,将多有炮弹和飞机进行检测矩形检测
boolean peng=shells[i].getRec().intersects(p1.getRec());
if(peng){
// System.out.println("飞机被击中了!!!");
p1.live=false;
//处理爆炸效果
if(explode==null){
explode=new Explode(p1.x,p1.y);
}
explode.drawMyself(g);
}
}
}
//初始化窗口
public void launchFrame(){
this.setTitle("飞机大战-尚学堂");
setVisible(true); //窗口是否可见
setSize(Constant.GAME_WIDTH,Constant.GAME_HEIGHT); //窗口大小
setLocation(100,100); //窗口打开的位置
//增加关闭窗口动作
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0); //正常退出程序
}
});
new PaintThread().start(); //启动重画窗口的线程
this.addKeyListener(new KeyMonitor()); //启动键盘监听
for(int i=0;i<shells.length;i++){
shells[i]=new Shell();
}
}
/**
* 定义一个重画窗口的线程类
* 定义成内部类是为了方便直接使用窗口类的相关方法
*/
class PaintThread extends Thread{
@Override
public void run() {
while(true){
repaint(); //内部类可以调用外部类的成员
try {
Thread.sleep(50); //1秒画20次(20*50=1000)
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
//内部类,实现键盘的监听处理
class KeyMonitor extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
/* if(e.getKeyCode()==KeyEvent.VK_LEFT){
left=true;
}if(e.getKeyCode()==KeyEvent.VK_RIGHT){
right=true;
}*/
p1.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
p1.minusDirection(e);
}
}
//解决屏幕闪烁缓冲技术
private Image offScreenImage = null;
public void update(Graphics g) {
if(offScreenImage == null)
//游戏窗口的宽度和高度
offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
public static void main(String[] args) {
MyGameFrame GameFrame=new MyGameFrame();
GameFrame.launchFrame();
}
}
package com.bjsxt.plane;
import java.awt.*;
/**
* 爆炸类
*/
public class Explode {
//位置
double x,y;
static Image[] imgs=new Image[16];
int count;
static{
for(int i=0;i<imgs.length;i++){
imgs[i]=GameUtil.getImage("images/explode/e"+(i+1)+".gif");
imgs[i].getWidth(null);
}
}
public void drawMyself(Graphics g){
if(count<16){
g.drawImage(imgs[count],(int)x,(int)y,null);
count++;
}
}
public Explode(){}
public Explode(double x,double y){
this.x=x;
this.y=y;
}
}

老师怎么解决啊 ,没看到解决的办法啊