package cn.sxt.game;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class MyGameFrame extends Frame {
Image mm = GameUtil.getImage("images/mm.png");
Image q = GameUtil.getImage("images/q.jpg");
Plane plane = new Plane(mm, 460, 460);//new飞机
//Shell shell = new Shell();//new炮弹
Shell[] shells = new Shell[50];//数组产生多发炮弹
@Override
public void paint(Graphics g) { // 帮助做窗口的绘制,自动被调用,g相当于一支画笔
super.paint(g);
g.drawImage(q, 0, 0, null);
plane.drawSelf(g);// 画飞机
//画出所有炮弹
for(int i =0;i<shells.length;i++) {
shells[i].draw(g);//画炮弹
//看有没有和飞机相碰撞
boolean peng = shells[i].getRect().intersects(plane.getRect());
if(peng) {
plane.live = false;
}
}
}
// 帮助我们反复的重画窗口
class PaintThread extends Thread {
@Override
public void run() {
while (true) {
//System.out.println("窗口画一次");
repaint(); // 重画
try {
Thread.sleep(40); // 1s==1000ms
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
// 定义键盘监听的内部类
class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
plane.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
plane.minusDirection(e);
}
}
/*
* 初始化窗口*
*/
public void launchFrame() {
this.setTitle("梁乾康作品!");
this.setVisible(true);// 使可见
this.setSize(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);
this.setLocation(200, 100);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent arg0) {
System.exit(0);
}
});
new PaintThread().start();// 启动重画窗口的线程
addKeyListener(new KeyMonitor());// 给窗口增加键盘的监听
//初始化50发炮弹
for(int i=0;i<shells.length;i++) {
shells[i] = new Shell();
}
}
public static void main(String[] args) {
MyGameFrame f = new MyGameFrame();
f.launchFrame();
}
/**
* 解决闪烁问题
* */
private Image offScreenImage=null;
public void update(Graphics g) {
if(offScreenImage==null)
offScreenImage=this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//游戏窗口宽高
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
}
老师请问学生哪里出错了