老师,按键控制飞机,飞机不动
package com.bjsxt.plane05;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* <p>Title: 游戏主窗口(飞机大战1.0版)</p>
* <p>Description: 尚学堂</p>
* @author xiaoding
* @date Apr 16, 2020
* @version 1.0
*/
public class MyGameFrame extends Frame{
//调用GameUtil类的静态方法,把图片的地址传过去
Image feiJi = GameUtil.getImage("images/plane.png");
Image bj = GameUtil.getImage("images/bj.jpg");
Plane plane = new Plane(feiJi,100,100,7);
boolean left,right,up,down;
//画出窗口
@Override
public void paint(Graphics g) { //g当做是一支画笔
g.drawImage(bj,0,0,500,500,null);
plane.drawMyself(g);
if(left) {
plane.x -= plane.speed;
}
if(right) {
plane.x += plane.speed;
}
if(up) {
plane.y -= plane.speed;
}
if(down) {
plane.y += plane.speed;
}
}
//初始化窗口
public void launchFrame() {
//游戏名称
this.setTitle("飞机大战-尚学堂");
setVisible(true); //窗口是否可见
setSize(Constant.GAME_WIHTH,Constant.GAME_HEIGHT); //窗口大小
setLocation(400,400); //窗口打开位置
//增加关闭窗口的动作
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0); //正常退出程序
}
});
//启动重画窗口内部类方法
new PaintThread().run();
//启动键盘监听
this.addKeyListener(new KeyMonitor());
}
/*
* 定义一个重画窗口的线程类
* 定义内部类是类为方便直接使用窗口类的相关方法
*/
class PaintThread extends Thread {
public void run() {
while(true) {
repaint(); //内部类可以直接使用外部类的成员!
try {
Thread.sleep(50); //1s=1000ms (1000 / 50) = 20
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
/*
* 创建一个键盘控制内部类
* 实现键盘的监听处理
*/
class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
System.out.println("按下:" + e.getKeyCode());
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
left = true;
}
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
right = true;
}
if (e.getKeyCode() == KeyEvent.VK_UP) {
up = true;
}
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
down = true;
}
}
@Override
public void keyReleased(KeyEvent e) {
System.out.println("抬起:" + e.getKeyCode());
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
left = false;
}
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
right = false;
}
if (e.getKeyCode() == KeyEvent.VK_UP) {
up = false;
}
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
down = false;
}
}
}
//解决屏幕闪烁缓冲技术
private Image offScreenImage = null;
public void update(Graphics g) {
if(offScreenImage == null)
//这是游戏窗口的宽度和高度
offScreenImage = this.createImage(Constant.GAME_WIHTH,Constant.GAME_HEIGHT);
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
//main主方法,程序执行入口
public static void main(String[] args) {
MyGameFrame gameFrame = new MyGameFrame();
gameFrame.launchFrame();
}
}