package cn.sxt.game;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class MyGameFrame extends Frame {
	Image mm = GameUtil.getImage("images/mm.png");
	Image q = GameUtil.getImage("images/q.jpg");
	Plane plane = new Plane(mm, 460, 460);//new飞机
	//Shell shell = new Shell();//new炮弹
	Shell[] shells = new Shell[50];//数组产生多发炮弹
	@Override
	public void paint(Graphics g) { // 帮助做窗口的绘制,自动被调用,g相当于一支画笔
		super.paint(g);
		g.drawImage(q, 0, 0, null);
		plane.drawSelf(g);// 画飞机
		
		//画出所有炮弹
		for(int i =0;i<shells.length;i++) {
			shells[i].draw(g);//画炮弹
			
			//看有没有和飞机相碰撞
			 boolean peng = shells[i].getRect().intersects(plane.getRect());
             
	            if(peng) {
	                plane.live = false;
	            }
		}
		
	}
	// 帮助我们反复的重画窗口
	class PaintThread extends Thread {
		@Override
		public void run() {
			while (true) {
				//System.out.println("窗口画一次");
				repaint(); // 重画
				try {
					Thread.sleep(40); // 1s==1000ms
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
	}
	// 定义键盘监听的内部类
	class KeyMonitor extends KeyAdapter {
		@Override
		public void keyPressed(KeyEvent e) {
			plane.addDirection(e);
		}
		@Override
		public void keyReleased(KeyEvent e) {
			plane.minusDirection(e);
		}
	}
	/*
	 * 初始化窗口*
	 */
	public void launchFrame() {
		this.setTitle("梁乾康作品!");
		this.setVisible(true);// 使可见
		this.setSize(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);
		this.setLocation(200, 100);
		this.addWindowListener(new WindowAdapter() {
			@Override
			public void windowClosing(WindowEvent arg0) {
				System.exit(0);
			}
		});
		new PaintThread().start();// 启动重画窗口的线程
		addKeyListener(new KeyMonitor());// 给窗口增加键盘的监听
		
		//初始化50发炮弹
		for(int i=0;i<shells.length;i++) {
			shells[i] = new Shell();
		}
	}
	public static void main(String[] args) {
		MyGameFrame f = new MyGameFrame();
		f.launchFrame();
	}
	
	/**
	 * 解决闪烁问题
	 * */
	private Image offScreenImage=null;
	
	public void update(Graphics g) {
		if(offScreenImage==null) 
			offScreenImage=this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//游戏窗口宽高
		
		Graphics gOff = offScreenImage.getGraphics();
		paint(gOff);
		g.drawImage(offScreenImage, 0, 0, null);
	}
	
}
 老师请问学生哪里出错了
老师请问学生哪里出错了