package cn.sxt.game;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
public class PlayGameFrame extends JFrame {
 
 Image planeImg=GameUtil.getImage("images/plane.png");
 Image bg=GameUtil.getImage("images/bg.jpg");
 
 Plane plane=new Plane(planeImg,250,250);//报错
 
 
 @Override
 public void paint(Graphics g) {//自动被调用。g相当于一只画笔
  
  
  g.drawImage(bg, 0, 0, null);
  
  plane.drawSelf(g);//画飞机
  
  
 }
 
 //帮助我们重复的重画窗口
 class PaintThread extends Thread{
  
  @Override
  public void run() {   
   while(true) {
    repaint();//重画窗口
    
    try {
     Thread.sleep(40); //1s=1000ms
    } catch (InterruptedException e) {     
     e.printStackTrace();
    }
   }
  }
 }
 
 
 
 //初始化窗口
 public void launchFrame() {
  this.setTitle("自由人的游戏");
  this.setVisible(true);
  this.setSize(500, 500);
  this.setLocation(300, 300);
  
  this.addWindowListener(new WindowAdapter() {
   @Override
   public void windowClosing(WindowEvent e) {
    System.exit(0);
   }
  });
  
  new PaintThread().start();//启动重画窗口的线程
 }
  public static void main(String[] args) {
  PlayGameFrame f=new PlayGameFrame();
  f.launchFrame();
  
 }
 }