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老师我这为啥运行不了

"""新增功能:
   优化:按下方向键,坦克一直移动
   松开方向键,坦克停止
"""
#导入prcharm模块
import pygame,time
SCREEN_WIDTH=700    #设置宽度
SCREEN_HEIGHT=500   #设置高度
BG_COLOR=pygame.Color(0,0,0) #设置窗口颜色,0,0,0代表黑色
TEXT_COLOR=pygame.Color(255,0,0)  #设置字体颜色,255,0,0代表红色

#主类
class MainGame():
    window=None
    my_tank=None
    def __init__(self):
        pass
    #开始游戏
    def startGame(self):
        #加载主窗口
        #初始化窗口
        pygame.display.init()
        #设置窗口的大小及显示
        MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
        #初始化我方坦克
        MainGame.my_tank=Tank(350,250)
        #设置窗口标题
        pygame.display.set_caption("坦克大战1.03")
        while True:
            #使用坦克移动的速度慢一点
            time.sleep(0.02)
            #给窗口设置填充色
            MainGame.window.fill(BG_COLOR)
            #获取事件
            self.getEvent()
            #绘制文字
            MainGame.window.blit(self.getTextSuface("敌方坦克剩余数量%d"%6),(10,10))
            #调用坦克显示的方法
            MainGame.my_tank.displayTank()
            #调用移动方法
            #如果坦克的开关是开启才可以移动
            if not MainGame.my_tank.stop:
                 MainGame.my_tank.move()
            pygame.display.update()

    #结束游戏
    def endGame(self):
        print("谢谢使用,欢迎再次使用")
        exit()
    #左上角文字的绘制
    def getTextSuface(self,text):
        #初始化文字模块
        pygame.font.init()
        #查看所有的字体名称
        #print(pygame.font.get_fonts())
        #获取字体Font对象
        font=pygame.font.SysFont("kaiti",18)
        #绘制文字信息
        textSurface=font.render(text,True,TEXT_COLOR)
        return textSurface
    #获取事件
    def getEvent(self):
        #获取所有的事件
        eventList=pygame.event.get()
        #遍历事件
        for event in eventList:
            #判断按下的键是关闭还是键盘按下
            #如果按的是退出,关闭窗口
            if event.type==pygame.QUIT:
                self.endGame()
            #如果是键盘的按下
            if event.type==pygame.KEYDOWN:

            #松开方向键,坦克停止移动,修改坦克的开关状态
            if event.type==pygame.KEYUP:
                #判断松开的键是上,下,左,右时候才停止坦克的移动
                if event.key==pygame.K_UP or event.key==pygame.K_DOWN or event.key == pygame.K_LEFT or event.key==pygame.K_RIGHT:
                    MainGame.my_tank.stop=True
                # 修改坦克的开关状态
                MainGame.my_tank.stop = False
            if event.type == pygame.KEYUP:
                MainGame.my_tank.stop=True
                #判断按下的是上,下,左,右
                if event.key==pygame.K_LEFT:
                    #切换方向
                    MainGame.my_tank.dirction="L"
                    #修改坦克的开关状态
                    MainGame.my_tank.stop=False
                    #MainGame.my_tank.move()
                    print("按下左键,坦克向左移动")
                elif event.key==pygame.K_RIGHT:
                    #切换方向
                    MainGame.my_tank.dirction = "R"
                    # 修改坦克的开关状态
                    MainGame.my_tank.stop = False
                    #MainGame.my_tank.move()
                    print("按下右键,坦克向右移动")
                elif event.key==pygame.K_UP:
                    #切换方向
                    MainGame.my_tank.dirction = "U"
                    # 修改坦克的开关状态
                    MainGame.my_tank.stop = False
                    #MainGame.my_tank.move()
                    print("按下上键,坦克向上移动")
                elif event.key == pygame.K_DOWN:
                    #切换方向
                    MainGame.my_tank.dirction = "D"
                    # 修改坦克的开关状态
                    MainGame.my_tank.stop = False
                    #MainGame.my_tank.move()
                    print("按下下键,坦克向下移动")
                elif event.key == pygame.K_SPACE:
                    print("发射子弹")

#坦克类
class Tank():
    #添加距离左边left 距离上边top
    def __init__(self,left,top):
        #保存加载的照片
        self.images={
            "U":pygame.image.load("img/p1tankU.gif"),
            "D":pygame.image.load("img/p1tankD.gif"),
            "L":pygame.image.load("img/p1tankL.gif"),
            "R":pygame.image.load("img/p1tankR.gif"),
        }
        #方向
        self.dirction="R"
        #根据当前图片的方向获取图片 surface
        self.image=self.images[self.dirction]
        #根据图片获取区域
        self.rect=self.image.get_rect()
        #设置区域的left 和top
        self.rect.left=left
        self.rect.top=top
        #速度 决定移动的快慢
        self.speed=5
        #坦克移动的开关
        self.stop=True



    #移动
    def move(self):
        #判断坦克的方向进行移动
        if self.dirction=="L":
            if self.rect.left>0:
                self.rect.left -= self.speed
        elif self.dirction == "U":
            if self.rect.top>0:
                self.rect.top -= self.speed
        elif self.dirction == "D":
            if self.rect.top+self.rect.height<SCREEN_HEIGHT:
                self.rect.top += self.speed

        elif self.dirction == "R":
            if self.rect.left+self.rect.height<SCREEN_WIDTH:
                self.rect.left += self.speed
    #射击
    def shot(self):
        pass
    #展示坦克方法
    def displayTank(self):
        #获取展示的对象
        self.image=self.images[self.dirction]
        #调用blit方法展示
        MainGame.window.blit(self.image,self.rect)
#我方坦克
class MyTank(Tank):
    def __init__(self):
        pass
#敌方坦克
class EnemyTank(Tank):
    def __init__(self):
        pass

#子弹类
class Bullet():
    def __init__(self):
        pass
    #移动
    def move(self):
        pass
    #展示子弹的方法:
    def displayBullet(self):
        pass

class Wall():
    def __init__(self):
        pass
    #展示墙壁的方法
    def displayWall(self):
        pass
class Explode():
    def __init__(self):
        pass
    #展示爆炸效果的方法
    def displayExplode(self):
        pass
class Music():
    def __init__(self):
        pass
    #播放音乐
    def play(self):
        pass

if __name__=="__main__":
    MainGame().startGame()
    #MainGame().getTextSuface()


Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 18561楼

"""新增功能:
   优化我方坦克移动
"""
#导入prcharm模块
import pygame
SCREEN_WIDTH=700    #设置宽度
SCREEN_HEIGHT=500   #设置高度
BG_COLOR=pygame.Color(0,0,0) #设置窗口颜色,0,0,0代表黑色
TEXT_COLOR=pygame.Color(255,0,0)  #设置字体颜色,255,0,0代表红色

#主类
class MainGame():
    window=None
    my_tank=None
    def __init__(self):
        pass
    #开始游戏
    def startGame(self):
        #加载主窗口
        #初始化窗口
        pygame.display.init()
        #设置窗口的大小及显示
        MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
        #初始化我方坦克
        MainGame.my_tank=Tank(350,250)
        #设置窗口标题
        pygame.display.set_caption("坦克大战1.03")
        while True:
            #给窗口设置填充色
            MainGame.window.fill(BG_COLOR)
            #获取事件
            self.getEvent()
            #绘制文字
            MainGame.window.blit(self.getTextSuface("敌方坦克剩余数量%d"%6),(10,10))
            #调用坦克显示的方法
            MainGame.my_tank.displayTank()
            pygame.display.update()

    #结束游戏
    def endGame(self):
        print("谢谢使用,欢迎再次使用")
        exit()
    #左上角文字的绘制
    def getTextSuface(self,text):
        #初始化文字模块
        pygame.font.init()
        #查看所有的字体名称
        #print(pygame.font.get_fonts())
        #获取字体Font对象
        font=pygame.font.SysFont("kaiti",18)
        #绘制文字信息
        textSurface=font.render(text,True,TEXT_COLOR)
        return textSurface
    #获取事件
    def getEvent(self):
        #获取所有的事件
        eventList=pygame.event.get()
        #遍历事件
        for event in eventList:
            #判断按下的键是关闭还是键盘按下
            #如果按的是退出,关闭窗口
            if event.type==pygame.QUIT:
                self.endGame()
            #如果是键盘的按下
            if event.type==pygame.KEYDOWN:
                #判断按下的是上,下,左,右
                if event.key==pygame.K_LEFT:
                    #切换方向
                    MainGame.my_tank.dirction="L"
                    MainGame.my_tank.move()
                    print("按下左键,坦克向左移动")
                elif event.key==pygame.K_RIGHT:
                    #切换方向
                    MainGame.my_tank.dirction = "R"
                    MainGame.my_tank.move()
                    print("按下右键,坦克向右移动")
                elif event.key==pygame.K_UP:
                    #切换方向
                    MainGame.my_tank.dirction = "U"
                    MainGame.my_tank.move()
                    print("按下上键,坦克向上移动")
                elif event.key == pygame.K_DOWN:
                    #切换方向
                    MainGame.my_tank.dirction = "D"
                    MainGame.my_tank.move()
                    print("按下下键,坦克向下移动")

#坦克类
class Tank():
    #添加距离左边left 距离上边top
    def __init__(self,left,top):
        #保存加载的照片
        self.images={
            "U":pygame.image.load("img/p1tankU.gif"),
            "D":pygame.image.load("img/p1tankD.gif"),
            "L":pygame.image.load("img/p1tankL.gif"),
            "R":pygame.image.load("img/p1tankR.gif"),
        }
        #方向
        self.dirction="R"
        #根据当前图片的方向获取图片 surface
        self.image=self.images[self.dirction]
        #根据图片获取区域
        self.rect=self.image.get_rect()
        #设置区域的left 和top
        self.rect.left=left
        self.rect.top=top
        #速度 决定移动的快慢
        self.speed=10



    #移动
    def move(self):
        #判断坦克的方向进行移动
        if self.dirction=="L":
            if self.rect.left>0:
                self.rect.left -= self.speed
        elif self.dirction == "U":
            if self.rect.top>0:
                self.rect.top -= self.speed
        elif self.dirction == "D":
            if self.rect.top+self.rect.height<SCREEN_HEIGHT:
                self.rect.top += self.speed

        elif self.dirction == "R":
            if self.rect.left+self.rect.height<SCREEN_WIDTH:
                self.rect.left += self.speed
    #射击
    def shot(self):
        pass
    #展示坦克方法
    def displayTank(self):
        #获取展示的对象
        self.image=self.images[self.dirction]
        #调用blit方法展示
        MainGame.window.blit(self.image,self.rect)
#我方坦克
class MyTank(Tank):
    def __init__(self):
        pass
#敌方坦克
class EnemyTank(Tank):
    def __init__(self):
        pass

#子弹类
class Bullet():
    def __init__(self):
        pass
    #移动
    def move(self):
        pass
    #展示子弹的方法:
    def displayBullet(self):
        pass

class Wall():
    def __init__(self):
        pass
    #展示墙壁的方法
    def displayWall(self):
        pass
class Explode():
    def __init__(self):
        pass
    #展示爆炸效果的方法
    def displayExplode(self):
        pass
class Music():
    def __init__(self):
        pass
    #播放音乐
    def play(self):
        pass

if __name__=="__main__":
    MainGame().startGame()
    #MainGame().getTextSuface()

老师如何摁着下键让坦克一直移动呀,而不是摁一下移动一下

Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 18562楼
JAVA 全系列/第八阶段:Linux入门到实战/Git 18564楼

老师我这跟老师一样的代码 却总是报

assosiationdemo.zip

错 ,麻烦老师帮我看下

"C:\Program Files\Java\jdk-11.0.10\bin\java.exe" "-javaagent:C:\Program Files\JetBrains\IntelliJ IDEA 2020.1\lib\idea_rt.jar=60584:C:\Program Files\JetBrains\IntelliJ IDEA 2020.1\bin" -Dfile.encoding=UTF-8 -classpath C:\Users\l1812\IdeaProjects\assosiationdemo\out\production\associationdemo;D:\BaiduNetdiskDownload\MyBatis\lib\asm-7.1.jar;D:\BaiduNetdiskDownload\MyBatis\lib\cglib-3.3.0.jar;D:\BaiduNetdiskDownload\MyBatis\lib\ognl-3.2.14.jar;D:\BaiduNetdiskDownload\MyBatis\lib\log4j-1.2.17.jar;D:\BaiduNetdiskDownload\MyBatis\lib\mybatis-3.5.5.jar;D:\BaiduNetdiskDownload\MyBatis\lib\jsqlparser-3.1.jar;D:\BaiduNetdiskDownload\MyBatis\lib\log4j-api-2.13.3.jar;D:\BaiduNetdiskDownload\MyBatis\lib\slf4j-api-1.7.30.jar;D:\BaiduNetdiskDownload\MyBatis\lib\log4j-core-2.13.3.jar;D:\BaiduNetdiskDownload\MyBatis\lib\pagehelper-5.1.11.jar;D:\BaiduNetdiskDownload\MyBatis\lib\commons-logging-1.2.jar;D:\BaiduNetdiskDownload\MyBatis\lib\javassist-3.27.0-GA.jar;D:\BaiduNetdiskDownload\MyBatis\lib\slf4j-log4j12-1.7.30.jar;D:\BaiduNetdiskDownload\MyBatis\lib\mysql-connector-java-5.1.48.jar com.bjsxt.test.SelectUsersAndOrdersTest
<2021-08-05 18:10:18,013> DEBUG (LogFactory.java:105) [main] (org.apache.ibatis.logging.LogFactory) - Logging initialized using 'class org.apache.ibatis.logging.slf4j.Slf4jImpl' adapter.
<2021-08-05 18:10:18,031> DEBUG (VFS.java:116) [main] (org.apache.ibatis.io.VFS) - Class not found: org.jboss.vfs.VFS
<2021-08-05 18:10:18,038> DEBUG (JBoss6VFS.java:149) [main] (org.apache.ibatis.io.JBoss6VFS) - JBoss 6 VFS API is not available in this environment.
<2021-08-05 18:10:18,040> DEBUG (VFS.java:116) [main] (org.apache.ibatis.io.VFS) - Class not found: org.jboss.vfs.VirtualFile
<2021-08-05 18:10:18,041> DEBUG (VFS.java:64) [main] (org.apache.ibatis.io.VFS) - VFS implementation org.apache.ibatis.io.JBoss6VFS is not valid in this environment.
<2021-08-05 18:10:18,043> DEBUG (VFS.java:74) [main] (org.apache.ibatis.io.VFS) - Using VFS adapter org.apache.ibatis.io.DefaultVFS
<2021-08-05 18:10:18,044> DEBUG (DefaultVFS.java:220) [main] (org.apache.ibatis.io.DefaultVFS) - Find JAR URL: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo
<2021-08-05 18:10:18,045> DEBUG (DefaultVFS.java:247) [main] (org.apache.ibatis.io.DefaultVFS) - Not a JAR: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo
<2021-08-05 18:10:18,224> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: Order.class
<2021-08-05 18:10:18,233> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: Roles.class
<2021-08-05 18:10:18,237> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: Users.class
<2021-08-05 18:10:18,238> DEBUG (DefaultVFS.java:111) [main] (org.apache.ibatis.io.DefaultVFS) - Listing file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo
<2021-08-05 18:10:18,239> DEBUG (DefaultVFS.java:220) [main] (org.apache.ibatis.io.DefaultVFS) - Find JAR URL: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo/Order.class
<2021-08-05 18:10:18,239> DEBUG (DefaultVFS.java:247) [main] (org.apache.ibatis.io.DefaultVFS) - Not a JAR: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo/Order.class
<2021-08-05 18:10:18,241> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: ����   7 5
<2021-08-05 18:10:18,245> DEBUG (DefaultVFS.java:220) [main] (org.apache.ibatis.io.DefaultVFS) - Find JAR URL: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo/Roles.class
<2021-08-05 18:10:18,251> DEBUG (DefaultVFS.java:247) [main] (org.apache.ibatis.io.DefaultVFS) - Not a JAR: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo/Roles.class
<2021-08-05 18:10:18,253> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: ����   7 4
<2021-08-05 18:10:18,256> DEBUG (DefaultVFS.java:220) [main] (org.apache.ibatis.io.DefaultVFS) - Find JAR URL: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo/Users.class
<2021-08-05 18:10:18,256> DEBUG (DefaultVFS.java:247) [main] (org.apache.ibatis.io.DefaultVFS) - Not a JAR: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/pojo/Users.class
<2021-08-05 18:10:18,258> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: ����   7 N
<2021-08-05 18:10:18,261> DEBUG (ResolverUtil.java:288) [main] (org.apache.ibatis.io.ResolverUtil) - Checking to see if class com.bjsxt.pojo.Order matches criteria [is assignable to Object]
<2021-08-05 18:10:18,270> DEBUG (ResolverUtil.java:288) [main] (org.apache.ibatis.io.ResolverUtil) - Checking to see if class com.bjsxt.pojo.Roles matches criteria [is assignable to Object]
<2021-08-05 18:10:18,273> DEBUG (ResolverUtil.java:288) [main] (org.apache.ibatis.io.ResolverUtil) - Checking to see if class com.bjsxt.pojo.Users matches criteria [is assignable to Object]
<2021-08-05 18:10:18,370> DEBUG (PooledDataSource.java:363) [main] (org.apache.ibatis.datasource.pooled.PooledDataSource) - PooledDataSource forcefully closed/removed all connections.
<2021-08-05 18:10:18,371> DEBUG (PooledDataSource.java:363) [main] (org.apache.ibatis.datasource.pooled.PooledDataSource) - PooledDataSource forcefully closed/removed all connections.
<2021-08-05 18:10:18,371> DEBUG (PooledDataSource.java:363) [main] (org.apache.ibatis.datasource.pooled.PooledDataSource) - PooledDataSource forcefully closed/removed all connections.
<2021-08-05 18:10:18,371> DEBUG (PooledDataSource.java:363) [main] (org.apache.ibatis.datasource.pooled.PooledDataSource) - PooledDataSource forcefully closed/removed all connections.
<2021-08-05 18:10:18,378> DEBUG (DefaultVFS.java:220) [main] (org.apache.ibatis.io.DefaultVFS) - Find JAR URL: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/mapper
<2021-08-05 18:10:18,378> DEBUG (DefaultVFS.java:247) [main] (org.apache.ibatis.io.DefaultVFS) - Not a JAR: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/mapper
<2021-08-05 18:10:18,380> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: UsersMapper
<2021-08-05 18:10:18,381> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: UsersMapper.class
<2021-08-05 18:10:18,383> DEBUG (DefaultVFS.java:111) [main] (org.apache.ibatis.io.DefaultVFS) - Listing file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/mapper
<2021-08-05 18:10:18,384> DEBUG (DefaultVFS.java:220) [main] (org.apache.ibatis.io.DefaultVFS) - Find JAR URL: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/mapper/UsersMapper
<2021-08-05 18:10:18,384> DEBUG (DefaultVFS.java:247) [main] (org.apache.ibatis.io.DefaultVFS) - Not a JAR: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/mapper/UsersMapper
<2021-08-05 18:10:18,386> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: <?xml  version="1.0" encoding="UTF-8"?>
<2021-08-05 18:10:18,387> DEBUG (DefaultVFS.java:220) [main] (org.apache.ibatis.io.DefaultVFS) - Find JAR URL: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/mapper/UsersMapper.class
<2021-08-05 18:10:18,388> DEBUG (DefaultVFS.java:247) [main] (org.apache.ibatis.io.DefaultVFS) - Not a JAR: file:/C:/Users/l1812/IdeaProjects/assosiationdemo/out/production/associationdemo/com/bjsxt/mapper/UsersMapper.class
<2021-08-05 18:10:18,389> DEBUG (DefaultVFS.java:100) [main] (org.apache.ibatis.io.DefaultVFS) - Reader entry: ����   7 
<2021-08-05 18:10:18,391> DEBUG (ResolverUtil.java:288) [main] (org.apache.ibatis.io.ResolverUtil) - Checking to see if class com.bjsxt.mapper.UsersMapper matches criteria [is assignable to Object]
Exception in thread "main" org.apache.ibatis.binding.BindingException: Invalid bound statement (not found): com.bjsxt.mapper.UsersMapper.selectUsersAndOrders
	at org.apache.ibatis.binding.MapperMethod$SqlCommand.<init>(MapperMethod.java:235)
	at org.apache.ibatis.binding.MapperMethod.<init>(MapperMethod.java:53)
	at org.apache.ibatis.binding.MapperProxy.lambda$cachedInvoker$0(MapperProxy.java:115)
	at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1705)
	at org.apache.ibatis.binding.MapperProxy.cachedInvoker(MapperProxy.java:102)
	at org.apache.ibatis.binding.MapperProxy.invoke(MapperProxy.java:85)
	at com.sun.proxy.$Proxy6.selectUsersAndOrders(Unknown Source)
	at com.bjsxt.test.SelectUsersAndOrdersTest.main(SelectUsersAndOrdersTest.java:16)

Process finished with exit code 1




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