会员可以在此提问,百战程序员老师有问必答
对大家有帮助的问答会被标记为“推荐”
看完课程过来浏览一下别人提的问题,会帮你学得更全面
截止目前,同学们一共提了 132444个问题
Python 全系列/第一阶段:Python入门/面向对象 18933楼
JAVA 全系列/第一阶段:JAVA 快速入门/面向对象详解和JVM底层内存分析 18937楼
JAVA 全系列/预科阶段:职业规划/学习方法/就业和找工作需要注意事项 18938楼

老师,我坦克按方向键不移动了是咋回事


pygametimerandom
pygame.sprite Sprite
SCREEN_WIDTH=SCREEN_HEIGHT=BG_COLOR=pygame.Color()
TEXT_COLOR=pygame.Color()

BaseItem(Sprite):
    ():
        pygame.sprite.Sprite.()

MainGame():
    window=my_tank=enemyTankList=[]
    enemyTankCount=myBulletList=[]
    enemyBulletList=[]
    explodeList=[]
    ():
        ():
        pygame.display.init()
        MainGame.window=pygame.display.set_mode([SCREEN_WIDTHSCREEN_HEIGHT])
        MainGame.my_tank=Tank()
        .createEnemyTank()
        pygame.display.set_caption()
        :
            time.sleep()
            MainGame.window.fill(BG_COLOR)
            .getEvent()
            MainGame.window.blit(.getTextSuface(%(MainGame.enemyTankList))())
            MainGame.my_tank MainGame.my_tank.live:
                MainGame.my_tank.displayTank()
            :
                MainGame.my_tank
                MainGame.my_tank=MainGame.my_tank.displayTank()
            .blitEnemyTank()
            .blitMyBullet()
            .blitEnemyBullet()
            .blitExplode()

            MainGame.my_tank MainGame.my_tank.live:
                MainGame.my_tank.stop:
                    MainGame.my_tank.move()
            pygame.display.update()

    ():
        top=i (MainGame.enemyTankCount):
            left=random.randint()
            speed=random.randint()
            enemy=EnemyTank(lefttopspeed)
            MainGame.enemyTankList.append(enemy)

    ():
        explode MainGame.explodeList:
                explode.live:
                    explode.displayExplode()
            :
                    MainGame.explodeList.remove(explode)


    ():
        enemyTank MainGame.enemyTankList:
            enemyTank.live:
                enemyTank.displayTank()
                enemyTank.randMove()
                enemyBullet = enemyTank.shot()
                enemyBullet:
                    MainGame.enemyBulletList.append(enemyBullet)
            :  MainGame.enemyTankList.remove(enemyTank)
    ():
        myBullet MainGame.myBulletList:
            myBullet.live:
                myBullet.displayBullet()
                myBullet.move()
            myBullet.myBullet_hit_enemyTank()
            :
                MainGame.myBulletList.remove(myBullet)

    ():
        enemyBullet MainGame.enemyBulletList:
            enemyBullet.live: enemyBullet.displayBullet()
                enemyBullet.move()
                enemyBullet.enemyBullet_hit_myTank()
            :
                MainGame.enemyBulletList.remove(enemyBullet)


    ():
        ()
        ()
    (text):
        pygame.font.init()
        font=pygame.font.SysFont()
        textSurface=font.render(textTEXT_COLOR)
        textSurface
    ():
        eventList= pygame.event.get()
        event eventList:
            event.type == pygame.QUIT:
                .endGame()
            event.type == pygame.KEYDOWN:
                event.key == pygame.K_LEFT:
                    MainGame.my_tank.direction=MainGame.my_tank.stop=()
                event.key == pygame.K_RIGHT:
                    MainGame.my_tank.direction=MainGame.my_tank.stop=()
                event.key == pygame.K_UP:
                    MainGame.my_tank.direction=MainGame.my_tank.stop=()
                event.key == pygame.K_DOWN:
                    MainGame.my_tank.direction=MainGame.my_tank.stop=()
                event.key == pygame.K_SPACE:
                    ()
                    (MainGame.myBulletList)<:
                        myBullet = Bullet(MainGame.my_tank)
                        MainGame.myBulletList.append(myBullet)



            event.type == pygame.KEYUP:
                event.key==pygame.K_UP event.key==pygame.K_DOWN event.key == pygame.K_LEFT event.key ==pygame.K_RIGHT:
                    MainGame.my_tank.stop = Tank(BaseItem):
    (lefttop):
        .images={
            :pygame.image.load():pygame.image.load():pygame.image.load():pygame.image.load()}
        .direction=.image=.images[.direction]
        .rect=.image.get_rect()
        .rect.left=left
        .rect.top=top
        .speed=.stop=.live=():
        .direction == :
            .rect.left>:
                .rect.left -= .speed
        .direction == :
            .rect.top>:
                .rect.top -= .speed
        .direction == :
            .rect.top+.rect.height<SCREEN_HEIGHT:
                .rect.top += .speed
        .direction == :
            .rect.left+.rect.height<SCREEN_WIDTH:
                .rect.left += .speed

    ():
        Bullet()
    ():
        .image=.images[.direction]
        MainGame.window.blit(.image.rect)
MyTank(Tank):
    ():
        EnemyTank(Tank):
    (lefttopspeed):
        (EnemyTank).(lefttop)
        .images={
            :pygame.image.load():pygame.image.load():pygame.image.load():pygame.image.load()
        }
        .direction=.randDirection()
        .image=.images[.direction]
        .rect=.image.get_rect()
        .rect.left=left
        .rect.top=top
        .speed=speed
        .flag=.step=():
        num=random.randint()
        num == :
            num == :
            num == :
            num == :
            ():
        .step<=:
            .direction=.randDirection()
            .step=:
            .move()
            .step-=():
        num=random.randint()
        num<:
            Bullet()
Bullet(BaseItem):
    (tank):
        .image=pygame.image.load()
        .direction=tank.direction
        .rect=.image.get_rect()
        .direction == :
            .rect.left = tank.rect.left + tank.rect.width / - .rect.width / .rect.top = tank.rect.top - .rect.height
        .direction == :
            .rect.left = tank.rect.left + tank.rect.width / - .rect.width / .rect.top = tank.rect.top + tank.rect.height
        .direction == :
            .rect.left = tank.rect.left - .rect.width / - .rect.width / .rect.top = tank.rect.top + tank.rect.width / - .rect.width / .direction == :
            .rect.left = tank.rect.left + tank.rect.width
            .rect.top = tank.rect.top + tank.rect.width / - .rect.width / .speed=.live=():
        .direction == :
            .rect.top>:
                .rect.top-=.speed
            :
                .live=.direction == :
            .rect.left+.rect.width<SCREEN_WIDTH:
                .rect.left+=.speed
            :
                .live=.direction ==:
            .rect.top+.rect.height<SCREEN_HEIGHT:
                .rect.top+=.speed
            :
                .live=.direction == :
            .rect.left>:
                .rect.left-=.speed
            :
                .live=():
        MainGame.window.blit(.image.rect)

    ():
        enemyTank MainGame.enemyTankList:
            pygame.sprite.collide_rect(enemyTank):
                enemyTank.live=.live=explode = Explode(enemyTank)
            MainGame.explodeList.append(explode)
    ():
        MainGame.my_tank MainGame.my_tank.live:
            pygame.sprite.collide_rect(MainGame.my_tank):
                explode=Explode(MainGame.my_tank)
                MainGame.explodeList.append(explode)
                .live=MainGame.my_tank.live=Wall():
    ():
        ():
        Explode():
    (tank):
        .rect = tank.rect
        .images = [
            pygame.image.load()pygame.image.load()pygame.image.load()pygame.image.load()pygame.image.load()]
        .step = .image = .images[.step]
        .live = ():
        .step < (.images):
            .image = .images[.step]
            .step += MainGame.window.blit(.image.rect)
        :
            .live = .step = Music():
    ():
        ():
        __name__==:
    MainGame().startGame()


Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 18940楼
Python 全系列/第一阶段:Python入门/控制语句 18941楼
JAVA 全系列/第四阶段:网页编程和设计/CSS3(旧) 18943楼
JAVA 全系列/第二阶段:JAVA 基础深化和提高/网络编程(旧) 18944楼
JAVA 全系列/第一阶段:JAVA 快速入门/面向对象详解和JVM底层内存分析 18945楼

课程分类

百战程序员微信公众号

百战程序员微信小程序

©2014-2025百战汇智(北京)科技有限公司 All Rights Reserved 北京亦庄经济开发区科创十四街 赛蒂国际工业园
网站维护:百战汇智(北京)科技有限公司
京公网安备 11011402011233号    京ICP备18060230号-3    营业执照    经营许可证:京B2-20212637