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Python 全系列/第七阶段:网页编程基础/Ajax 29866楼

老师,尝试登录的时候提供的手机号和密码都是正确存在的,总是提示下面的错误。非说是用户名或密码不正确。然后跟着后面一大串的exception.我实在是找不到原因了,项目都重新写了一遍了。救救我吧。。。



Creating a new SqlSession

SqlSession [org.apache.ibatis.session.defaults.DefaultSqlSession@5e1f02bc] was not registered for synchronization because synchronization is not active

JDBC Connection [com.mysql.cj.jdbc.ConnectionImpl@3d8d450] will not be managed by Spring

==>  Preparing: SELECT user_id,dept_id,user_name,user_type,sex,age,picture,background,phone,email,strong,honor,introduction,user_rank,`password`,last_login_time,last_login_ip,`status`,union_id,open_id,create_time,update_time,create_by,update_by,salt,del_flag,scheduling_flag FROM sys_user WHERE (phone = ?) 

==> Parameters: 13888001004(String)

<==    Columns: user_id, dept_id, user_name, user_type, sex, age, picture, background, phone, email, strong, honor, introduction, user_rank, password, last_login_time, last_login_ip, status, union_id, open_id, create_time, update_time, create_by, update_by, salt, del_flag, scheduling_flag

<==        Row: 5, 104, 华佗, 1, 1, 22, , 4, 13888001004, his4@163.com, 全科, 神医, <<BLOB>>, 1, 520a5b05dbec9f937f70092e088058e8, 2018-03-16 11:33:00, 127.0.0.1, 0, null, null, 2018-03-16 11:33:00, 2020-04-30 00:49:52, admin, 超级管理员, 91D53B3C4B8E40C7BA3613E41546AAE1, 0, 0

<==      Total: 1

Closing non transactional SqlSession [org.apache.ibatis.session.defaults.DefaultSqlSession@5e1f02bc]

2020-08-30 04:10:56.275 ERROR 34210 --- [nio-8080-exec-1] c.b.controller.system.LoginController    : 用户名或密码不正确


redis.clients.jedis.exceptions.JedisConnectionException: Could not get a resource from the pool

at redis.clients.jedis.util.Pool.getResource(Pool.java:59) ~[jedis-3.1.0.jar:na]

at redis.clients.jedis.JedisPool.getResource(JedisPool.java:234) ~[jedis-3.1.0.jar:na]

at org.crazycake.shiro.RedisManager.getJedis(RedisManager.java:35) ~[shiro-redis-3.2.3.jar:na]

at org.crazycake.shiro.WorkAloneRedisManager.set(WorkAloneRedisManager.java:71) ~[shiro-redis-3.2.3.jar:na]

at org.crazycake.shiro.RedisSessionDAO.saveSession(RedisSessionDAO.java:90) ~[shiro-redis-3.2.3.jar:na]

at org.crazycake.shiro.RedisSessionDAO.doCreate(RedisSessionDAO.java:131) ~[shiro-redis-3.2.3.jar:na]

at org.apache.shiro.session.mgt.eis.AbstractSessionDAO.create(AbstractSessionDAO.java:116) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.session.mgt.DefaultSessionManager.create(DefaultSessionManager.java:177) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.session.mgt.DefaultSessionManager.doCreateSession(DefaultSessionManager.java:158) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.session.mgt.AbstractValidatingSessionManager.createSession(AbstractValidatingSessionManager.java:136) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.session.mgt.AbstractNativeSessionManager.start(AbstractNativeSessionManager.java:99) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.mgt.SessionsSecurityManager.start(SessionsSecurityManager.java:152) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.subject.support.DelegatingSubject.getSession(DelegatingSubject.java:336) [shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.subject.support.DelegatingSubject.getSession(DelegatingSubject.java:312) [shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.mgt.DefaultSubjectDAO.mergePrincipals(DefaultSubjectDAO.java:204) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.mgt.DefaultSubjectDAO.saveToSession(DefaultSubjectDAO.java:166) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.mgt.DefaultSubjectDAO.save(DefaultSubjectDAO.java:147) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.mgt.DefaultSecurityManager.save(DefaultSecurityManager.java:383) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.mgt.DefaultSecurityManager.createSubject(DefaultSecurityManager.java:350) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.mgt.DefaultSecurityManager.createSubject(DefaultSecurityManager.java:183) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.mgt.DefaultSecurityManager.login(DefaultSecurityManager.java:283) ~[shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.subject.support.DelegatingSubject.login(DelegatingSubject.java:256) [shiro-core-1.3.2.jar:1.3.2]

at com.bjsxt.controller.system.LoginController.login(LoginController.java:65) ~[classes/:na]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[na:1.8.0_211]

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[na:1.8.0_211]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[na:1.8.0_211]

at java.lang.reflect.Method.invoke(Method.java:498) ~[na:1.8.0_211]

at org.springframework.web.method.support.InvocableHandlerMethod.doInvoke(InvocableHandlerMethod.java:190) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.method.support.InvocableHandlerMethod.invokeForRequest(InvocableHandlerMethod.java:138) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.servlet.mvc.method.annotation.ServletInvocableHandlerMethod.invokeAndHandle(ServletInvocableHandlerMethod.java:105) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.servlet.mvc.method.annotation.RequestMappingHandlerAdapter.invokeHandlerMethod(RequestMappingHandlerAdapter.java:879) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.servlet.mvc.method.annotation.RequestMappingHandlerAdapter.handleInternal(RequestMappingHandlerAdapter.java:793) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.servlet.mvc.method.AbstractHandlerMethodAdapter.handle(AbstractHandlerMethodAdapter.java:87) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.servlet.DispatcherServlet.doDispatch(DispatcherServlet.java:1040) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.servlet.DispatcherServlet.doService(DispatcherServlet.java:943) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.servlet.FrameworkServlet.processRequest(FrameworkServlet.java:1006) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.servlet.FrameworkServlet.doGet(FrameworkServlet.java:898) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at javax.servlet.http.HttpServlet.service(HttpServlet.java:634) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.springframework.web.servlet.FrameworkServlet.service(FrameworkServlet.java:883) [spring-webmvc-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at javax.servlet.http.HttpServlet.service(HttpServlet.java:741) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:231) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:166) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.shiro.web.servlet.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:112) [shiro-web-1.5.3.jar:1.5.3]

at org.springframework.web.filter.DelegatingFilterProxy.invokeDelegate(DelegatingFilterProxy.java:358) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.filter.DelegatingFilterProxy.doFilter(DelegatingFilterProxy.java:271) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:193) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:166) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.tomcat.websocket.server.WsFilter.doFilter(WsFilter.java:53) [tomcat-embed-websocket-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:193) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:166) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.shiro.web.servlet.ProxiedFilterChain.doFilter(ProxiedFilterChain.java:61) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.shiro.web.servlet.AdviceFilter.executeChain(AdviceFilter.java:108) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.shiro.web.servlet.AdviceFilter.doFilterInternal(AdviceFilter.java:137) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.shiro.web.servlet.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:125) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.shiro.web.servlet.ProxiedFilterChain.doFilter(ProxiedFilterChain.java:66) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.shiro.web.servlet.AbstractShiroFilter.executeChain(AbstractShiroFilter.java:449) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.shiro.web.servlet.AbstractShiroFilter$1.call(AbstractShiroFilter.java:365) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.shiro.subject.support.SubjectCallable.doCall(SubjectCallable.java:90) [shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.subject.support.SubjectCallable.call(SubjectCallable.java:83) [shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.subject.support.DelegatingSubject.execute(DelegatingSubject.java:383) [shiro-core-1.3.2.jar:1.3.2]

at org.apache.shiro.web.servlet.AbstractShiroFilter.doFilterInternal(AbstractShiroFilter.java:362) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.shiro.web.servlet.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:125) [shiro-web-1.5.3.jar:1.5.3]

at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:193) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:166) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.springframework.web.filter.RequestContextFilter.doFilterInternal(RequestContextFilter.java:100) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.filter.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:119) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:193) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:166) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.springframework.web.filter.FormContentFilter.doFilterInternal(FormContentFilter.java:93) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.filter.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:119) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:193) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:166) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.springframework.web.filter.CharacterEncodingFilter.doFilterInternal(CharacterEncodingFilter.java:201) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.springframework.web.filter.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:119) [spring-web-5.2.5.RELEASE.jar:5.2.5.RELEASE]

at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:193) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:166) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:202) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:96) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:541) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:139) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:92) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:74) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:343) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.coyote.http11.Http11Processor.service(Http11Processor.java:373) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.coyote.AbstractProcessorLight.process(AbstractProcessorLight.java:65) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.coyote.AbstractProtocol$ConnectionHandler.process(AbstractProtocol.java:868) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.tomcat.util.net.NioEndpoint$SocketProcessor.doRun(NioEndpoint.java:1594) [tomcat-embed-core-9.0.33.jar:9.0.33]

at org.apache.tomcat.util.net.SocketProcessorBase.run(SocketProcessorBase.java:49) [tomcat-embed-core-9.0.33.jar:9.0.33]

at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) [na:1.8.0_211]

at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) [na:1.8.0_211]

at org.apache.tomcat.util.threads.TaskThread$WrappingRunnable.run(TaskThread.java:61) [tomcat-embed-core-9.0.33.jar:9.0.33]

at java.lang.Thread.run(Thread.java:748) [na:1.8.0_211]

Caused by: redis.clients.jedis.exceptions.JedisDataException: WRONGPASS invalid username-password pair

at redis.clients.jedis.Protocol.processError(Protocol.java:132) ~[jedis-3.1.0.jar:na]

at redis.clients.jedis.Protocol.process(Protocol.java:166) ~[jedis-3.1.0.jar:na]

at redis.clients.jedis.Protocol.read(Protocol.java:220) ~[jedis-3.1.0.jar:na]

at redis.clients.jedis.Connection.readProtocolWithCheckingBroken(Connection.java:318) ~[jedis-3.1.0.jar:na]

at redis.clients.jedis.Connection.getStatusCodeReply(Connection.java:236) ~[jedis-3.1.0.jar:na]

at redis.clients.jedis.BinaryJedis.auth(BinaryJedis.java:2229) ~[jedis-3.1.0.jar:na]

at redis.clients.jedis.JedisFactory.makeObject(JedisFactory.java:119) ~[jedis-3.1.0.jar:na]

at org.apache.commons.pool2.impl.GenericObjectPool.create(GenericObjectPool.java:889) ~[commons-pool2-2.7.0.jar:2.7.0]

at org.apache.commons.pool2.impl.GenericObjectPool.borrowObject(GenericObjectPool.java:424) ~[commons-pool2-2.7.0.jar:2.7.0]

at org.apache.commons.pool2.impl.GenericObjectPool.borrowObject(GenericObjectPool.java:349) ~[commons-pool2-2.7.0.jar:2.7.0]

at redis.clients.jedis.util.Pool.getResource(Pool.java:50) ~[jedis-3.1.0.jar:na]

... 91 common frames omitted








JAVA 全系列/第二十一阶段:分布式医疗云平台/系统管理前后端开发(旧) 29868楼
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JAVA 全系列/第一阶段:JAVA 快速入门/面向对象详解和JVM底层内存分析 29873楼

# coding=utf-8
"""
新增功能:
   1.
"""
# 导入pygame模块

import pygame, time, random
from pygame.sprite import Sprite

SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 600
BG_COLOR = pygame.Color(0, 0, 0)
TEXT_COLOR = pygame.Color(255, 0, 0)


class BaseItem(Sprite):
   def __init__(self, color, width, height):
       pygame.sprite.Sprite.__init__(self)


class MainGame:
   window = None
   my_tank = None
   # 存储敌方坦克的列表
   enemyTankList = []
   # 定义敌方坦克的数量
   enemyTanKCount = 5
   # 存储我方坦克子弹的列表
   myBulletList = []
   # 存储敌方子弹的列表
   enemyBulletList = []
   # 存储爆炸效果的列表
   explodeList = []

   def __init__(self):
       pass

   # 开始游戏
   def startGame(self):
       # 加载主窗口
       # 初始化主窗口
       pygame.display.init()
       # 设置窗口的大小及显示
       MainGame.window = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
       # 初始化我方坦克
       MainGame.my_tank = Tank(350, 250)
       # 初始化敌方坦克,并能将敌方坦克添加到列表中
       self.createEnemyTank()
       # 设置窗口的标题
       pygame.display.set_caption("坦克大战1.1.0")
       while True:
           # 使坦克的移动速度慢一点
           time.sleep(0.02)
           # 给窗口设置填充色
           MainGame.window.fill(BG_COLOR)
           # 获取事件
           self.getEvent()
           # 绘制文字
           MainGame.window.blit(self.getTextSuface("敌方坦克剩余数量%d" % len(MainGame.enemyTankList)), (10, 10))
           # 调用坦克显示 方法
           # 判断我方坦克是否存活
           if MainGame.my_tank and MainGame.my_tank.live:
               MainGame.my_tank.displayTank()
           else:
               # 删除我方坦克
               del MainGame.my_tank
               MainGame.my_tank = None
           # 循环遍历敌方坦克列表,展示敌方坦克
           self.blitEnemyTank()
           # 循环遍历显示我方坦克子弹
           self.blitMyBullet()
           # 循环遍历敌方子弹列表,展示敌方子弹
           self.blitEnemyBullet()
           # 循环遍历爆炸列表,展示爆炸效果
           self.blitExplode()
           # 调用移动方法
           # 如果坦克的开关是开启才能移动
           if MainGame.my_tank and MainGame.my_tank.live:
               if not MainGame.my_tank.stop:
                   MainGame.my_tank.move()
           pygame.display.update()

   # 初始化敌方坦克,并能将敌方坦克添加到列表中
   def createEnemyTank(self):
       top = 100
       # 循环生成敌方坦克
       for i in range(MainGame.enemyTanKCount):
           left = random.randint(0, 600)
           speed = random.randint(4, 10)
           enemy = EnemyTank(left, top, speed)
           MainGame.enemyTankList.append(enemy)

   # 循环展示爆炸效果
   def blitExplode(self):
       for explode in MainGame.explodeList:
           # 判断是否活着
           if explode.live:
               # 展示
               explode.displayExplode()
           else:
               # 在爆炸列表中移除
               MainGame.explodeList.remove(explode)

   # 遍历循环敌方坦克列表,展示敌方坦克
   def blitEnemyTank(self):
       for enemyTank in MainGame.enemyTankList:
           enemyTank.displayTank()
           enemyTank.randMove()
           # 发射子弹
           enemyBullet = enemyTank.shot()
           # 将敌方子弹存储到敌方列表中
           MainGame.enemyBulletList.append(enemyBullet)

   # 循环遍历敌方坦克列表,展示敌方坦克
   def blitEnemyTank(self):
       for enemyTank in MainGame.enemyTankList:
           # 判断当前坦克是否活着
           if enemyTank.live:
               enemyTank.displayTank()
               enemyTank.randMove()
               # 发射子弹
               enemyBullet = enemyTank.shot()
               # 敌方子弹是否None,如果不为None则添加到敌方子弹列表中
               if enemyBullet:
                   # 将敌方子弹存储到敌方子弹列表中
                   MainGame.enemyBulletList.append(enemyBullet)
           else:
               # 不活着 从敌方坦克列表中移除
               MainGame.enemyTankList.remove(enemyTank)

   # 循环遍历我方坦克子弹存储列表
   def blitMyBullet(self):
       for myBullet in MainGame.myBulletList:
           # 判断当前子弹是否活着状态,如果是则进行显示及移动
           if myBullet.live:
               myBullet.displayBullet()
               # 调用子弹的移动方法
               myBullet.move()
               # 调用检测我方子弹是否与敌方坦克发生碰撞
               myBullet.myBullet_hit_enemyTank()
           # 否则在列表中删除
           else:
               MainGame.myBulletList.remove(myBullet)

   # 循环遍历敌方子弹列表,展示敌方子弹
   def blitEnemyBullet(self):
       for enemyBullet in MainGame.enemyBulletList:
           if enemyBullet.live:
               enemyBullet.displayBullet()
               enemyBullet.move()
               # 调用敌方子弹与我方坦克碰撞的方法
               enemyBullet.enemyBullet_hit_myTank()
           else:
               MainGame.enemyBulletList.remove(enemyBullet)

   # 结束游戏·
   def endGame(self):
       print("退出游戏")
       exit()

   # 左上角文字的绘制
   def getTextSuface(self, text):
       # 初始化模块
       pygame.font.init()
       # 查看所有的字体名称
       # print(pygame.font.get_fonts())
       # 获取字体Font对象
       font = pygame.font.SysFont("kaiti", 8)
       # 绘制文字信息
       textSurface = font.render(text, True, TEXT_COLOR)
       return textSurface

   # 获取事件
   def getEvent(self):
       # 获取所有事件
       eventList = pygame.event.get()
       # 遍历事件
       for event in eventList:
           # 判断按下的键关闭还是键盘按下
           # 如果按的是退出,关闭窗口
           if event.type == pygame.QUIT:
               self.endGame()
           # 如果 是键盘的按下
           if event.type == pygame.KEYDOWN:
               if MainGame.my_tank and MainGame.my_tank.live:
                   # 判断按下的是左、右、上、下键
                   if event.key == pygame.K_LEFT:
                       # 切换方向
                       MainGame.my_tank.direction = "L"
                       # 修改坦克的开关状态
                       MainGame.my_tank.stop = False
                       # MainGame.my_tank.move()
                       print("按下左键,坦克向左移动")
                   elif event.key == pygame.K_RIGHT:
                       # 切换方向
                       MainGame.my_tank.direction = "R"
                       # 修改坦克的开关状态
                       MainGame.my_tank.stop = False
                       # MainGame.my_tank.move()
                       print("按下右键,坦克向右移动")
                   elif event.key == pygame.K_UP:
                       # 切换方向
                       MainGame.my_tank.direction = "U"
                       # 修改坦克的开关状态
                       MainGame.my_tank.stop = False
                       # MainGame.my_tank.move()
                       print("按下上键,坦克向上移动")
                   elif event.key == pygame.K_DOWN:
                       # 切换方向
                       MainGame.my_tank.direction = "D"
                       # 修改坦克的开关状态
                       MainGame.my_tank.stop = False
                       # MainGame.my_tank.move()
                       print("按下下键,坦克向下移动")
                   elif event.key == pygame.K_SPACE:
                       print("发射子弹")
                       # 如果当前我方子弹列表的大小, 小于3才能创建
                       if len(MainGame.myBulletList) < 3:
                           # 创建我方坦克发射的子弹
                           myBullet = Bullet(MainGame.my_tank)
                           MainGame.myBulletList.append(myBullet)

           # 松开方向键,坦克停止移动,修改坦克的开关状态
           if event.type == pygame.KEYUP:
               # 判断松开的是上、下、左、右键才停止坦克移动
               if event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                   if MainGame.my_tank and MainGame.my_tank.live:
                       MainGame.my_tank.stop = True


class Tank(BaseItem):
   # 添加距离左边left,距离上边top
   def __init__(self, left, top):
       # 保存加载的图片
       self.images = {
           "U": pygame.image.load("img/p1tankU.gif"),
           "D": pygame.image.load("img/p1tankD.gif"),
           "L": pygame.image.load("img/p1tankL.gif"),
           "R": pygame.image.load("img/p1tankR.gif")
       }
       # 方向
       self.direction = "U"
       # 根据当前图片的方向获取图片 surface
       self.image = self.images[self.direction]
       # 根据图片湖区区域
       self.rect = self.image.get_rect()
       # 设置区域的lefttop
       self.rect.left = left
       self.rect.top = top
       # 速度决定移动的快慢
       self.speed = 5
       # 坦克移动的开关
       self.stop = True
       # 是否活着
       self.live = True

   # 移动
   def move(self):
       # 判断坦克的方向进行移动
       if self.direction == "L":
           if self.rect.left > 0:
               self.rect.left -= self.speed
       if self.direction == "R":
           if self.rect.left + self.rect.height < SCREEN_WIDTH:
               self.rect.left += self.speed
       if self.direction == "U":
           if self.rect.top > 0:
               self.rect.top -= self.speed
       if self.direction == "D":
           if self.rect.top + self.rect.height < SCREEN_HEIGHT:
               self.rect.top += self.speed

   # 射击
   def shot(self):
       return Bullet(self)

   def displayTank(self):
       # 获取展示的对象
       self.image = self.images[self.direction]
       # 获取blit方法展示
       MainGame.window.blit(self.image, self.rect)


# 我方坦克
class MyTank(Tank):
   def __init__(self):
       pass


# 敌方坦克
class EnemyTank(Tank):
   def __init__(self, left, top, speed):
       # 调用父类初始化方法
       super(EnemyTank, self).__init__(left, top)
       # 加载图片集
       self.images = {
           "U": pygame.image.load("img/enemy1U.gif"),
           "D": pygame.image.load("img/enemy1D.gif"),
           "L": pygame.image.load("img/enemy1L.gif"),
           "R": pygame.image.load("img/enemy1R.gif")
       }
       # 方向,随机生成敌方坦克的方向
       self.direction = self.randDirection()
       # 根据方向获取图片
       self.image = self.images[self.direction]
       # 区域
       self.rect = self.image.get_rect()
       # lefttop赋值
       self.rect.left = left
       self.rect.top = top
       # 速度
       self.speed = speed
       # 移动开关键
       self.flag = True
       # 新增加一个步数变量
       self.step = 20

   # 随机生成敌方坦克的方向
   def randDirection(self):
       num = random.randint(1, 4)
       if num == 1:
           return "U"
       elif num == 2:
           return "D"
       elif num == 3:
           return "L"
       elif num == 4:
           return "R"

   # 敌方坦克随机移动的方法
   def randMove(self):
       if self.step <= 0:
           # 修改方向
           self.direction = self.randDirection()
           # 让步数复位
           self.step = 20
       else:
           self.move()
           # 让步数递减
           self.step -= 1

   # 重写shot()
   def shot(self):
       # 随机生成100以内的数
       num = random.randint(1, 100)
       if num < 5:
           return Bullet(self)


class Bullet(BaseItem):
   def __init__(self, tank):
       # 加载图片
       self.image = pygame.image.load("img/enemyzidan.gif")
       # 坦克的方向决定子弹方向
       self.direction = tank.direction
       # 获取区域
       self.rect = self.image.get_rect()
       # 子弹的lefttop与方向有关
       if self.direction == "U":
           self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
           self.rect.top = tank.rect.top - self.rect.height
       elif self.direction == "D":
           self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
           self.rect.top = tank.rect.top + tank.rect.height
       elif self.direction == "L":
           self.rect.left = tank.rect.left - tank.rect.width / 2 - self.rect.width / 2
           self.rect.top = tank.rect.top + tank.rect.height / 2 - self.rect.width / 2
       elif self.direction == "R":
           self.rect.left = tank.rect.left + tank.rect.width
           self.rect.top = tank.rect.top + tank.rect.height / 2 - self.rect.width / 2
       # 子弹的速度
       self.speed = 6
       # 子弹的状态,是否碰到墙壁,如果碰到墙壁,修改此状态
       self.live = True

   # 子弹移动
   def move(self):
       if self.direction == "U":
           if self.rect.top > 0:
               self.rect.top -= self.speed
           else:
               # 修改子弹的状态
               self.live = False
       elif self.direction == "R":
           if self.rect.left + self.rect.width < SCREEN_WIDTH:
               self.rect.left += self.speed
           else:
               # 修改子弹的状态
               self.live = False
       elif self.direction == "D":
           if self.rect.top + self.rect.height < SCREEN_HEIGHT:
               self.rect.top += self.speed
           else:
               # 修改子弹的状态
               self.live = False
       elif self.direction == "L":
           if self.rect.left > 0:
               self.rect.left -= self.speed
           else:
               # 修改子弹的状态
               self.live = False

   # 展示子弹
   def displayBullet(self):
       # 将图片 surface加载 到窗口
       MainGame.window.blit(self.image, self.rect)

   # 我方子弹与敌方坦克的碰撞
   def myBullet_hit_enemyTank(self):
       # 循环遍历敌方坦克列表,判断是否发生碰撞
       for enemyTank in MainGame.enemyTankList:
           if pygame.sprite.collide_rect(enemyTank, self):
               # 修改敌方坦克和我方子弹的状态
               enemyTank.live = False
               self.live = False
               # 创建爆炸对象
               explode = Explode(enemyTank)
               # 将爆炸对象添加到爆炸列表中
               MainGame.explodeList.append(explode)

   # 敌方子弹与我方坦克碰撞
   def enemyBullet_hie_myTank(self):
       if MainGame.my_tank and MainGame.my_tank.live:
           if pygame.sprite.collide_rect(MainGame.my_tank, self):
               # 产生爆炸对象
               explode = Explode(MainGame.my_tank)
               # 将爆炸对象添加到爆炸列表中
               MainGame.explodeList.append(explode)
               # 修改敌方子弹与我方坦克的状态
               self.live = False
               MainGame.my_tank.live = False


class Wall():
   def __init__(self):
       pass

   # 展示墙壁的方法
   def displayWall(self):
       pass


class Explode():
   def __init__(self, tank):
       # 爆炸的位置由当前子弹打中坦克的位置决定
       self.rect = tank.rect
       self.images = [
           pygame.image.load("img/baozha0.gif"),
           pygame.image.load("img/baozha1.gif"),
           pygame.image.load("img/baozha2.gif"),
           pygame.image.load("img/baozha3.gif"),
           pygame.image.load("img/baozha4.gif")
       ]
       self.step = 0
       self.image = self.images[self.step]
       # 是否活着
       self.live = True

   # 展示爆炸效果
   def displayExplode(self):
       if self.step < len(self.images):
           # 根据索引获取爆炸对象
           self.image = self.images[self.step]
           self.step += 1
           # 添加到主窗口
           MainGame.window.blit(self.image, self.rect)
       else:
           # 修改活着的状态
           self.live = False
           self.step = 0


class Music():
   def __init__(self):
       pass

   # 播放音乐的方法
   def play(self):
       pass


if __name__ == "__main__":
   MainGame().startGame()


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