import pygame,time
COLOR_BLACK = pygame.Color(0,0,0)
COLOR_RED = pygame.Color(255,0,0)
version = "v1.09"
class MainGame():
window = None
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 500
TANK_P1 = None
def __init__(self):
pass
def startGame(self):
pygame.display.init()
MainGame.window = pygame.display.set_mode([MainGame.SCREEN_WIDTH,MainGame.SCREEN_HEIGHT])
MainGame.TANK_P1 = Tank(400,400)
pygame.display.set_caption("坦克大战"+version)
#self.getTextSurface("haha")
while True:
MainGame.window.fill(COLOR_BLACK)
self.getEvent()
MainGame.window.blit(self.getTextSurface("剩余敌方坦克{0}辆".format(5)), (5,5)) #将新建好的小Surface放入到大的Surface中
#MainGame.window.blit(Tank.displayTank("U"), (250,500))
#MainGame.window.blit(pygame.image.load("p1tankU.gif"),(50,50))
MainGame.TANK_P1.displayTank()
#MainGame.TANK_P1.tankselber()
if MainGame.TANK_P1 and not MainGame.TANK_P1.stop:
MainGame.TANK_P1.move() #使得坦克可以持续移动,但是坦克只有顶在边界才能停止
time.sleep(0.02)
pygame.display.update()
#MainGame.TANK_P1.tankselber()
def getEvent(self):
#1.获取所有事件
#2.对事件进行判断处理(1.点击关闭按钮,2.按下键盘上的某个按钮)
eventList = pygame.event.get()
for event in eventList:
if event.type == pygame.QUIT:
self.endGame()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
#Tank.direction = "L"
MainGame.TANK_P1.direction = "L"
MainGame.TANK_P1.stop = False
#MainGame.TANK_P1.move()
print("坦克向左调头移动")
elif event.key == pygame.K_RIGHT:
#Tank.direction = "R"
MainGame.TANK_P1.direction = "R"
MainGame.TANK_P1.stop = False
MainGame.TANK_P1.displayTank()
#MainGame.TANK_P1.move()
print("坦克向右调头移动")
elif event.key == pygame.K_UP:
MainGame.TANK_P1.direction = "U"
MainGame.TANK_P1.stop = False
#Tank.direction = "U"
MainGame.TANK_P1.displayTank()
#MainGame.TANK_P1.move()
print("坦克向上调头移动")
elif event.key == pygame.K_DOWN:
MainGame.TANK_P1.direction = "D"
MainGame.TANK_P1.stop = False
#Tank.direction = "D"
MainGame.TANK_P1.displayTank()
#MainGame.TANK_P1.move()
print("坦克向下调头移动")
elif event.key == pygame.K_SPACE:
print("发射子弹")
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or pygame.K_RIGHT or pygame.K_DOWN or pygame.K_LEFT:
MainGame.TANK_P1.stop = True
def getTextSurface(self,text):
pygame.font.init()
font = pygame.font.SysFont('kaiti',18) #对字体格式进行了设置
#fontlist = pygame.font.get_fonts()
textSurface = font.render(text,True,COLOR_RED) #建立了一个新的小Surface,里面有红色的Text(draw text on a new Surface)
return textSurface
#print(fontlist)
def endGame(self):
print("谢谢使用!")
exit()
class Tank():
def __init__(self,left,top):
self.images = {
"U":pygame.image.load('p1tankU.gif'),
"D":pygame.image.load('p1tankD.gif'),
"L":pygame.image.load('p1tankL.gif'),
"R":pygame.image.load('p1tankR.gif')
}
self.direction = "U"
self.image = self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.speed = 5
self.stop = True
def move(self):
if MainGame.TANK_P1.direction == "U":
if self.rect.top > 0:
self.rect.top = self.rect.top - self.speed
elif MainGame.TANK_P1.direction == "D":
if self.rect.top < 440:
self.rect.top = self.rect.top + self.speed
elif MainGame.TANK_P1.direction == "L":
if self.rect.left > 0:
self.rect.left = self.rect.left - self.speed
elif MainGame.TANK_P1.direction == "R":
if self.rect.left < 740:
self.rect.left = self.rect.left + self.speed
#print(self.image.get_size())
def shot(self):
pass
def displayTank(self):
self.image = self.images[self.direction]
MainGame.window.blit(self.image,self.rect)
def tankselber(self):
attr = dir()
print(attr)
class MyTank(Tank):
def __init__(self):
pass
class EnemyTank(Tank):
def __init__(self):
pass
class Bullet():
def __init__(self):
pass
def move(self):
pass
def displayBullet(self):
pass
class Explode():
def __init__(self):
pass
def displayExplode(self):
pass
class Wall():
def __init__(self):
pass
def displayWall(self):
pass
class Music():
def __init__(self):
pass
def play(self):
pass
MainGame().startGame()
老师您好,我自己试了一下,代码和视频里面一致,但是我的坦克移动的时候一旦摁下空格键就会停下,请您帮我看一下是咋回事,谢谢您!