File "F:\python\lib\tkinter\__init__.py", line 1421, in bind return self._bind(('bind', self._w), sequence, func, add) File "F:\python\lib\tkinter\__init__.py", line 1375, in _bind self.tk.call(what + (sequence, cmd)) _tkinter.TclError: no events specified in binding
老师,出现这个报错怎么办?我去百度了,但是看不明白他们是怎么做的。
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> <!-- 相对定位: 1.left 2.top 3.right:向左移动 4.bottom:向上移动 --> <style> .box1{ width: 100px; height: 100px; background-color: red; position: relative; left: 100px; top: 100px; /* right: 50px; bottom: 50px; */ } .box2{ width: 400px; height: 400px; background-color: green; } </style> </head> <body> <div class="box1"></div> <div class="box2"></div> </body> </html>
如果相对定位不脱离文档流的话怎么会是这样
在TCP编程3服务端和客户端持续通信这一节视频的5分15秒,按照老师打的recv_data显示错误,有以下报错。能帮看下吗?
user.setId=11不是設置为11,为啥到SQl中就是where id=11
user.setId=11不是設置为11,为啥到SQl中就是where id=11了
<?php //获取用户从前端发来的数据 $username = $_POST['username']; $password = $_POST['password']; $success = array("msg"=>"ok"); $con = mysqli_connect("localhost","root","","lmp"); if($con){ mysqli_query($con,"set names utf8"); mysqli_query($con,"set character_set_client utf8"); mysqli_query($con,"set character_set_results utf8"); $sql = "select * from loginuserinfo where 1"; $result = $con->query($sql); if($result->num_rows>0){ $info = []; for ($i=0;$row=$result->fetch_assoc(); $i++) { $info[$i] = $row; } $flag = false; //标识符,默认登陆失败 for ($j=0; $j < count($info); $j++) { if($info[$j]['username'] == $username){ if($info[$j]['password'] == $password){ $success['infoCode']=0; $flag = true; break; } } } if(!$flag){ $success['infoCode']=1; } }else{ $success['infoCode']=3; } }else{ $success['infoCode']=2; //0:成功 1:失败 2:数据库连接失败 3:数据库为空 } echo json_encode($success); ?>
这两行代码有问题,注释掉就好了,这是怎么回事?
这里的jstl写成上边这样是为什么呢?
用底下这种可以不?
两者有什么区别?
c={:::} (c)
File "D:\mypro01\my05.py", line 24
c={'支出金额':300.15,'指出日期':2018.10,18.'指出人':'高校其'}
^
SyntaxError: ':' expected after dictionary key
老师这个哪里错了呀
老师下边这个UPD报错是什么原因呢?
from socket import * from threading import Thread def recv_data(): while True: recv_data = s.recvfrom(1024) # 1024表示本次接收的最大字节数 recv_content = recv_data[0].decode('gbk') print(f"收到远程信息:{recv_content},from{recv_data[1]}") if recv_content == "88": print("结束聊天!") break def send_data(): addr = ("127.0.0.1", 9999) while True: data = input("请输入: ") s.sendto(data.encode("gbk"), addr) if data == "88": print("聊天结束!") break if __name__ == '__main__': s = socket(AF_INET, SOCK_DGRAM) # 创建UDP类型的套接字 s.bind(("127.0.0.1", 8888)) # 绑定端口,ip可以不写 #创建两个线程 t1 = Thread(target=recv_data) t2 = Thread(target=recv_data) t1.start() t2.start() t1.join() t2.join()
老师我想问一下我按下空格还是会停止移动,我代码和你代码一样的
pygametime SCREEN_WIDTH=SCREEN_HEIGHT=BG_COLOR=pygame.Color() text_COLOR=pygame.Color() MainGame(): window=my_tank=(): (): pygame.display.init() MainGame.window=pygame.display.set_mode([SCREEN_WIDTHSCREEN_HEIGHT]) MainGame.my_tank=Tank() pygame.display.set_caption() : time.sleep() MainGame.window.fill(BG_COLOR) .getEvent() MainGame.window.blit(.getTextSuface(%)()) MainGame.my_tank.displayTank() MainGame.my_tank.stop: MainGame.my_tank.move() pygame.display.update() (): () () (text): pygame.font.init() font=pygame.font.SysFont() textSuface=font.render(texttext_COLOR) textSuface (): eventList=pygame.event.get() event eventList: event.type == pygame.QUIT: .endGame() event.type == pygame.KEYDOWN: event.key == pygame.K_LEFT: MainGame.my_tank.direction = MainGame.my_tank.stop=() event.key == pygame.K_RIGHT: MainGame.my_tank.direction = MainGame.my_tank.stop = () event.key == pygame.K_UP: MainGame.my_tank.direction = MainGame.my_tank.stop = () event.key == pygame.K_DOWN: MainGame.my_tank.direction = MainGame.my_tank.stop = () event.key==pygame.K_SPACE: () event.type == pygame.KEYUP: event.key==pygame.K_UP pygame.K_DOWN pygame.K_RIGHT pygame.K_RIGHT: MainGame.my_tank.stop = Tank(): (lefttop): .images = {: pygame.image.load(): pygame.image.load(): pygame.image.load(): pygame.image.load() } .direction=.image=.images[.direction] .rect=.image.get_rect() .rect.left=left .rect.top=top .speed=.stop=(): (): .direction == : .rect.left > : .rect.left -= .speed .direction == : .rect.right < : .rect.right += .speed .direction == : .rect.top+.rect.height < : .rect.top += .speed .direction == : .rect.top>: .rect.top -= .speed (): .image=.images[.direction] MainGame.window.blit(.image.rect) Mytank(Tank): (): Enemytank(Tank): (): Bullet(): (): (): (): Wall(): (): (): Music(): (): (): Explode(): (): (): __name__==: MainGame().startGame()
老师我想问一下我把这个改成0.02后下和右就不能移动,左和上可以是为什么,
老师这个最后要加上/bin/bash作用是什么呢?
老师这个-it交互式模式是什么意思呢?
docker exec -it命令 容器名称
老师我想问一下我右边可以停下来,下面不可以按照我这样直接写屏幕大小
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