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pygametimerandom
pygame.sprite Sprite

SCREEN_WIDTH = SCREEN_HEIGHT = BG_COLOR = pygame.Color()
TEXT_COLOR = pygame.Color()


BaseItem(Sprite):
    ():
        pygame.sprite.Sprite.()


MainGame():
    window = my_tank = enemyTankList = []
    enemyTankCount = myBulletList = []
    enemyBulletList = []
    explodeList = []

    ():
        ():
        pygame.display.init()
        MainGame.window = pygame.display.set_mode([SCREEN_WIDTHSCREEN_HEIGHT])
        MainGame.my_tank = Tank()
        .createEnemyTank()
        pygame.display.set_caption()
        :
            time.sleep()
            MainGame.window.fill(BG_COLOR)
            .getEvent()
            MainGame.window.blit(.getTextSuface(% (MainGame.enemyTankList))())

            MainGame.my_tank MainGame.my_tank.live:
                MainGame.my_tank.displayTank()
            :
                MainGame.my_tank
                MainGame.my_tank = .blitEnemyTank()
            .blitMyBullet()
            .blitEnemyBullet()
            .blitExplode()
            MainGame.my_tank MainGame.my_tank.live:
                MainGame.my_tank.stop:
                    MainGame.my_tank.move()
                pygame.display.update()

    ():
        top = i (MainGame.enemyTankCount):
            left = random.randint()
            speed = random.randint()
            enemy = EnemyTank(lefttopspeed)
            MainGame.enemyTankList.append(enemy)

    ():
        enemyTank MainGame.enemyTankList:
            enemyTank.live:
                enemyTank.displayTank()
                enemyTank.randMove()
                enemyBullet = enemyTank.shot()
                enemyBullet:
                    MainGame.enemyBulletList.append(enemyBullet)
            :  MainGame.enemyTankList.remove(enemyTank)

    ():
        myBullet MainGame.myBulletList:
            myBullet.live:
                myBullet.displayBullet()
                myBullet.move()
                myBullet.myBullet_hit_enemyTank()
            :
                MainGame.myBulletList.remove(myBullet)

    ():
        enemyBullet MainGame.enemyBulletList:
            enemyBullet.live:
                enemyBullet.displayBullet()
                enemyBullet.move()
                enemyBullet.enemyBullet_hit_myTank()
            :
                MainGame.enemyBulletList.remove(enemyBullet)

    ():
        explode MainGame.explodeList:
            explode.live:
                explode.displayExplode()
            :
                MainGame.explodeList.remove(explode)


    ():
        ()
        ()

    (text):
        pygame.font.init()
        font = pygame.font.SysFont()
        textSuface = font.render(textTEXT_COLOR)
        textSuface

    ():
        eventList = pygame.event.get()
        event eventList:
            event.type == pygame.QUIT:
                .endGame()
            event.type == pygame.KEYDOWN:
                MainGame.my_tank MainGame.my_tank.live:
                    event.key == pygame.K_LEFT:
                        MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                    event.key == pygame.K_RIGHT:
                        MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                    event.key == pygame.K_UP:
                        MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                    event.key == pygame.K_DOWN:
                        MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                    event.key == pygame.K_SPACE:
                        ()
                        (MainGame.myBulletList) < :
                            myBullet = Bullet(MainGame.my_tank)
                            MainGame.myBulletList.append(myBullet)

            event.type == pygame.KEYUP:
                event.key == pygame.K_UP event.key == pygame.K_DOWN event.key == pygame.K_RIGHT event.key == pygame.K_LEFT:
                    MainGame.my_tank MainGame.my_tank.live:
                        MainGame.my_tank.stop = Tank(Sprite):
    (lefttop):
        .images = {
            : pygame.image.load(): pygame.image.load(): pygame.image.load(): pygame.image.load()}
        .direction = .image = .images[.direction]
        .rect = .image.get_rect()
        .rect.left = left
        .rect.top = top
        .speed = .stop = .live = ():
        .direction == :
            .rect.left > :
                .rect.left -= .speed
        .direction == :
            .rect.left + .rect.height < SCREEN_WIDTH:
                .rect.left += .speed
        .direction == :
            .rect.top > :
                .rect.top -= .speed
        .direction == :
            .rect.top + .rect.height < SCREEN_HEIGHT:
                .rect.top += .speed

    ():
        Bullet()

    ():
        .image = .images[.direction]
        MainGame.window.blit(.image.rect)


MyTank(Tank):
    ():
        EnemyTank(Tank):
    (lefttopspeed):
        (EnemyTank).(lefttop)
        .images = {
            : pygame.image.load(): pygame.image.load(): pygame.image.load(): pygame.image.load()}
        .direction = .randDirection()
        .image = .images[.direction]
        .rect = .image.get_rect()
        .rect.left = left
        .rect.top = top
        .speed = speed
        .flag = .step = ():
        num = random.randint()
        num == :
            num == :
            num == :
            num == :
            ():
        .step <= :
            .direction = .randDirection()
            .step = :
            .move()
            .step -= ():
        num = random.randint()
        num < :
            Bullet()


Bullet(Sprite):
    (Tank):
        .image = pygame.image.load()
        .direction = Tank.direction
        .rect = .image.get_rect()
        .direction == :
            .rect.left = Tank.rect.left + Tank.rect.width / - .rect.width / .rect.top = Tank.rect.top - .rect.height
        .direction == :
            .rect.left = Tank.rect.left + Tank.rect.width / - .rect.width / .rect.top = Tank.rect.top + Tank.rect.height
        .direction == :
            .rect.left = Tank.rect.left - .rect.height
            .rect.top = Tank.rect.top + Tank.rect.width / - .rect.height / .direction == :
            .rect.left = Tank.rect.left + Tank.rect.height
            .rect.top = Tank.rect.top + Tank.rect.height / - .rect.height / .speed = .live = ():
        .direction == :
            .rect.top > :
                .rect.top -= .speed
            :
                .live = .direction == :
            .rect.top + .rect.height < SCREEN_HEIGHT:
                .rect.top += .speed
            :
                .live = .direction == :
            .rect.left > :
                .rect.left -= .speed
            :
                .live = .direction == :
            .rect.left + .rect.width < SCREEN_WIDTH:
                .rect.left += .speed
            :
                .live = ():
        MainGame.window.blit(.image.rect)

    ():
        enemyTank MainGame.enemyTankList:
            pygame.sprite.collide_rect(enemyTank):
                enemyTank.live = .live = explode = Explode(enemyTank)
                MainGame.explodeList.append(explode)
    ():
        MainGame.my_tank MainGame.my_tank.live:
            pygame.sprite.collide_rect(MainGame.my_tank):
                explode = Explode(MainGame.my_tank)
                MainGame.explodeList.append(explode)
                .live = MainGame.my_tank.live = Wall():
    ():
        ():
        Explode():
    (tank):
        .rect = tank.rect
        .images = [
            pygame.image.load()pygame.image.load()pygame.image.load()pygame.image.load()pygame.image.load()]
        .step = .image = .images[.step]
        .live = ():
        .step < (.images):
            .image = .images[.step]
            .step += MainGame.window.blit(.image.rect)
        :
            .live = .step = Music():
    ():
        ():
        __name__ == :
    MainGame().startGame()

老师  为啥我写完后敌方子弹碰到我方坦克后整个画面就卡住不动了呢,也不报错

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