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问题:已经写了while True循环为什么界面依然闪退?

报错:AttributeError: module 'pygame.display' has no attribute 'get'

代码:

"""
新增功能:
左上角文字的绘制:
左上角输出敌方坦克的数量
"""
# 导入pygame模块
import pygame

SCREEN_WIDTH = 700
SCREEN_HEIGHT = 500
BG_COLOR=pygame.Color(0, 0, 0)

# 主类
class MainGame():
    window = None
    def __init__(self):
        pass

    # 开始游戏
    def startGanme(self):
        # 加载主窗口
        # 初始化窗口
        pygame.display.init()
        # 设置窗口的大小和显示
        MainGame.window = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
        # 设置窗口的标题
        pygame.display.set_caption("坦克大战游戏测试1.03")
        # 循环窗口常亮
        while True:
            # 给窗口设置一个填充色
            MainGame.window.fill(BG_COLOR)
            # 获取事件
            self.getEvent()
            pygame.display.update()

    # 结束游戏
    def endGanme(self):
        print("谢谢,欢迎再次使用")
        exit()

    # 左上角文字的绘制
    def getTextSufce(self):

        # 字体初始化模块
        pygame.font.init()
        # 查看所有的字体名称
        print(pygame.font.get_fonts())
        # 获取字体Font对象
        font = pygame.font.SysFont("黑体", 18)

    def getEvent(self):
        # 获取所有事件
        eventList = pygame.display.get()
        # 遍历事件
        for event in eventList:
            # 判断按下的键是关闭还是键盘按下
            # 如果按的是退出,关闭窗口
            if event.type == pygame.QUIT:
                self.endGanme()
            # 如果是键盘按下
            if event.type == pygame.KEYDOWN:
                # 判断按下的是上、下
                if event.key == pygame. K_LEFT:
                    print("按下左键坦克向左移动")
                elif event.key == pygame.K_RIGHT:
                    print("按下右键坦克向右移动")
                elif event.key == pygame.K_UP:
                    print("按下上键坦克向上移动")
                elif event.key == pygame.K_DOWN:
                    print("按下下键坦克向下移动")





class Tank():
    def __init__(self):
        pass

    # 移动
    def move(self):
        pass

    # 射击
    def shot(self):
        pass

    # 展示坦克的方法
    def displayTank(self):
        pass
# 我方坦克
class MyTank(Tank):
    def __init__(self):
        pass

# 敌方坦克
class EnemyTank(Tank):
    def __init__(self):
        pass

# 子弹类
class Bullet():
    def __init__(self):
        pass

    # 移动
    def move(self):
        pass

    # 展示子弹方法
    def displayBullet(self):
        pass

# 墙壁类
class Wall():
    def __init__(self):
        pass

    # 展示墙壁的方法
    def displayWall(self):
        pass

# 爆炸类
class Explode():
    def __init__(self):
        pass

    # 展示爆炸效果的方法
    def displayExplode(self):
        pass

# 音效类
class Music():
    def __init__(self):
        pass

    # 播放音乐的方法
    def play(self):
        pass

if __name__ == "__main__":
    MainGame().startGanme()
pygame

SCREEN_WIDTH = SCREEN_HEIGHT = BG_COLOR=pygame.Color()

MainGame():
    window = ():
        ():
        pygame.display.init()
        MainGame.window = pygame.display.set_mode([SCREEN_WIDTHSCREEN_HEIGHT])
        pygame.display.set_caption()
        :
            MainGame.window.fill(BG_COLOR)
            .getEvent()
            pygame.display.update()

    ():
        ()
        ()

    ():

        pygame.font.init()
        (pygame.font.get_fonts())
        = pygame.font.SysFont()

    ():
        eventList = pygame.display.get()
        event eventList:
            event.type == pygame.QUIT:
                .endGanme()
            event.type == pygame.KEYDOWN:
                event.key == pygame. K_LEFT:
                    ()
                event.key == pygame.K_RIGHT:
                    ()
                event.key == pygame.K_UP:
                    ()
                event.key == pygame.K_DOWN:
                    ()





Tank():
    ():
        ():
        ():
        ():
        MyTank(Tank):
    ():
        EnemyTank(Tank):
    ():
        Bullet():
    ():
        ():
        ():
        Wall():
    ():
        ():
        Explode():
    ():
        ():
        Music():
    ():
        ():
        __name__ == :
    MainGame().startGanme()


Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2057楼

老师,我坦克按方向键不移动了是咋回事


pygametimerandom
pygame.sprite Sprite
SCREEN_WIDTH=SCREEN_HEIGHT=BG_COLOR=pygame.Color()
TEXT_COLOR=pygame.Color()

BaseItem(Sprite):
    ():
        pygame.sprite.Sprite.()

MainGame():
    window=my_tank=enemyTankList=[]
    enemyTankCount=myBulletList=[]
    enemyBulletList=[]
    explodeList=[]
    ():
        ():
        pygame.display.init()
        MainGame.window=pygame.display.set_mode([SCREEN_WIDTHSCREEN_HEIGHT])
        MainGame.my_tank=Tank()
        .createEnemyTank()
        pygame.display.set_caption()
        :
            time.sleep()
            MainGame.window.fill(BG_COLOR)
            .getEvent()
            MainGame.window.blit(.getTextSuface(%(MainGame.enemyTankList))())
            MainGame.my_tank MainGame.my_tank.live:
                MainGame.my_tank.displayTank()
            :
                MainGame.my_tank
                MainGame.my_tank=MainGame.my_tank.displayTank()
            .blitEnemyTank()
            .blitMyBullet()
            .blitEnemyBullet()
            .blitExplode()

            MainGame.my_tank MainGame.my_tank.live:
                MainGame.my_tank.stop:
                    MainGame.my_tank.move()
            pygame.display.update()

    ():
        top=i (MainGame.enemyTankCount):
            left=random.randint()
            speed=random.randint()
            enemy=EnemyTank(lefttopspeed)
            MainGame.enemyTankList.append(enemy)

    ():
        explode MainGame.explodeList:
                explode.live:
                    explode.displayExplode()
            :
                    MainGame.explodeList.remove(explode)


    ():
        enemyTank MainGame.enemyTankList:
            enemyTank.live:
                enemyTank.displayTank()
                enemyTank.randMove()
                enemyBullet = enemyTank.shot()
                enemyBullet:
                    MainGame.enemyBulletList.append(enemyBullet)
            :  MainGame.enemyTankList.remove(enemyTank)
    ():
        myBullet MainGame.myBulletList:
            myBullet.live:
                myBullet.displayBullet()
                myBullet.move()
            myBullet.myBullet_hit_enemyTank()
            :
                MainGame.myBulletList.remove(myBullet)

    ():
        enemyBullet MainGame.enemyBulletList:
            enemyBullet.live: enemyBullet.displayBullet()
                enemyBullet.move()
                enemyBullet.enemyBullet_hit_myTank()
            :
                MainGame.enemyBulletList.remove(enemyBullet)


    ():
        ()
        ()
    (text):
        pygame.font.init()
        font=pygame.font.SysFont()
        textSurface=font.render(textTEXT_COLOR)
        textSurface
    ():
        eventList= pygame.event.get()
        event eventList:
            event.type == pygame.QUIT:
                .endGame()
            event.type == pygame.KEYDOWN:
                event.key == pygame.K_LEFT:
                    MainGame.my_tank.direction=MainGame.my_tank.stop=()
                event.key == pygame.K_RIGHT:
                    MainGame.my_tank.direction=MainGame.my_tank.stop=()
                event.key == pygame.K_UP:
                    MainGame.my_tank.direction=MainGame.my_tank.stop=()
                event.key == pygame.K_DOWN:
                    MainGame.my_tank.direction=MainGame.my_tank.stop=()
                event.key == pygame.K_SPACE:
                    ()
                    (MainGame.myBulletList)<:
                        myBullet = Bullet(MainGame.my_tank)
                        MainGame.myBulletList.append(myBullet)



            event.type == pygame.KEYUP:
                event.key==pygame.K_UP event.key==pygame.K_DOWN event.key == pygame.K_LEFT event.key ==pygame.K_RIGHT:
                    MainGame.my_tank.stop = Tank(BaseItem):
    (lefttop):
        .images={
            :pygame.image.load():pygame.image.load():pygame.image.load():pygame.image.load()}
        .direction=.image=.images[.direction]
        .rect=.image.get_rect()
        .rect.left=left
        .rect.top=top
        .speed=.stop=.live=():
        .direction == :
            .rect.left>:
                .rect.left -= .speed
        .direction == :
            .rect.top>:
                .rect.top -= .speed
        .direction == :
            .rect.top+.rect.height<SCREEN_HEIGHT:
                .rect.top += .speed
        .direction == :
            .rect.left+.rect.height<SCREEN_WIDTH:
                .rect.left += .speed

    ():
        Bullet()
    ():
        .image=.images[.direction]
        MainGame.window.blit(.image.rect)
MyTank(Tank):
    ():
        EnemyTank(Tank):
    (lefttopspeed):
        (EnemyTank).(lefttop)
        .images={
            :pygame.image.load():pygame.image.load():pygame.image.load():pygame.image.load()
        }
        .direction=.randDirection()
        .image=.images[.direction]
        .rect=.image.get_rect()
        .rect.left=left
        .rect.top=top
        .speed=speed
        .flag=.step=():
        num=random.randint()
        num == :
            num == :
            num == :
            num == :
            ():
        .step<=:
            .direction=.randDirection()
            .step=:
            .move()
            .step-=():
        num=random.randint()
        num<:
            Bullet()
Bullet(BaseItem):
    (tank):
        .image=pygame.image.load()
        .direction=tank.direction
        .rect=.image.get_rect()
        .direction == :
            .rect.left = tank.rect.left + tank.rect.width / - .rect.width / .rect.top = tank.rect.top - .rect.height
        .direction == :
            .rect.left = tank.rect.left + tank.rect.width / - .rect.width / .rect.top = tank.rect.top + tank.rect.height
        .direction == :
            .rect.left = tank.rect.left - .rect.width / - .rect.width / .rect.top = tank.rect.top + tank.rect.width / - .rect.width / .direction == :
            .rect.left = tank.rect.left + tank.rect.width
            .rect.top = tank.rect.top + tank.rect.width / - .rect.width / .speed=.live=():
        .direction == :
            .rect.top>:
                .rect.top-=.speed
            :
                .live=.direction == :
            .rect.left+.rect.width<SCREEN_WIDTH:
                .rect.left+=.speed
            :
                .live=.direction ==:
            .rect.top+.rect.height<SCREEN_HEIGHT:
                .rect.top+=.speed
            :
                .live=.direction == :
            .rect.left>:
                .rect.left-=.speed
            :
                .live=():
        MainGame.window.blit(.image.rect)

    ():
        enemyTank MainGame.enemyTankList:
            pygame.sprite.collide_rect(enemyTank):
                enemyTank.live=.live=explode = Explode(enemyTank)
            MainGame.explodeList.append(explode)
    ():
        MainGame.my_tank MainGame.my_tank.live:
            pygame.sprite.collide_rect(MainGame.my_tank):
                explode=Explode(MainGame.my_tank)
                MainGame.explodeList.append(explode)
                .live=MainGame.my_tank.live=Wall():
    ():
        ():
        Explode():
    (tank):
        .rect = tank.rect
        .images = [
            pygame.image.load()pygame.image.load()pygame.image.load()pygame.image.load()pygame.image.load()]
        .step = .image = .images[.step]
        .live = ():
        .step < (.images):
            .image = .images[.step]
            .step += MainGame.window.blit(.image.rect)
        :
            .live = .step = Music():
    ():
        ():
        __name__==:
    MainGame().startGame()


Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 2058楼
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webdemo.rar

老师,我也遇到了和大部分同学一样的问题,登录之后,一直显示用户名或密码有误,帮我看看哪里有问题

image.png

image.png

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vue_shop.zip

老师,可以看看为啥渲染失败吗

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微信图片_20210826210922.png

我这里用了两种输入方式为什么运行结果不一样呀

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