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老师为什么显示这种内容呢

'builtin_function_or_method' object has no attribute 'width'

image.png

这是报错信息

源码

pygame pg
time
random
screen_width=screen_height=bgcolor=pg.Color(,,)
rcolor=pg.Color(,,)
MainGame:
    window=my_tank=enemy_tankList=[]
    enemy_tankCount=myBulletList=[]
    __init__(self):
        startGame(self):
        pg.display.init()
        MainGame.window=pg.display.set_mode([screen_width,screen_height])
        MainGame.my_tank = Tank(, )
        self.creatEnemyTank()
        pg.display.set_caption()


        :
            time.sleep()
            MainGame.window.fill(bgcolor)
            self.getEvent()
            MainGame.window.blit(self.getTextSurface(%len(MainGame.enemy_tankList)),(,))
            MainGame.my_tank.displayTank()
            self.biltenemyTank()
            self.blitMyBullet()
            MainGame.my_tank.stop:
                MainGame.my_tank.move()
            pg.display.update()
creatEnemyTank(self):
        top=i range (MainGame.enemy_tankCount):
            left=random.randint(,)
            speed=random.randint(,)
            enemy=EnemyTank(left, top, speed)
            MainGame.enemy_tankList.append(enemy)
    biltenemyTank(self):
        enemyTank MainGame.enemy_tankList:
            enemyTank.displayTank()
            enemyTank.randMove()
    blitMyBullet(self):
        MyBullet MainGame.myBulletList:
            MyBullet.displayBullet()
            MyBullet.randMove()





    endGame(self):
        print()
        exit()
getTextSurface(self,text):
        pg.font.init()
        font=pg.font.SysFont(,)
        textSurface=font.render(text,,rcolor)
        textSurface
getEvent(self):
        eventList=pg.event.get()
        event eventList:
            event.type==pg.QUIT:
                self.endGame()
            event.type==pg.KEYDOWN:

                event.key==pg.K_LEFT:
                    MainGame.my_tank.stop = MainGame.my_tank.direction=print()
                event.key==pg.K_RIGHT:
                    MainGame.my_tank.stop = MainGame.my_tank.direction = print()
                event.key==pg.K_UP:
                    MainGame.my_tank.stop = MainGame.my_tank.direction = print()
                event.key==pg.K_DOWN:
                    MainGame.my_tank.stop = MainGame.my_tank.direction = print()
                event.key== pg.K_SPACE:
                    print()
                    MyBullet=Bullet(MainGame.my_tank)
                    MainGame.MyBulletList.append(MyBullet)
            event.type==pg.KEYUP:
                event.key==pg.K_UP event.key==pg.K_DOWN event.key==pg.K_LEFT event.key==pg.K_RIGHT:
                    MainGame.my_tank.stop=Tank:
__init__(self,left,top):
        self.images={:pg.image.load(),
                     : pg.image.load(),
                     : pg.image.load(),
                     : pg.image.load()}
        self.direction=self.image=self.images[self.direction]
        self.rect=self.image.get_rect()
        self.rect.top=top
        self.rect.left=left
        self.speed=self.stop=move(self):
        self.direction==:
            self.rect.left > :
                self.rect.left-=self.speed
        self.direction==:

            self.rect.left+self.rect.height<screen_width:
                self.rect.left += self.speed
        self.direction==:

            self.rect.top>:
                self.rect.top -= self.speed
        self.direction==:

            self.rect.top+ self.rect.height < screen_height:
                self.rect.top += self.speed


    shot(self):
        displayTank(self):
        self.image=self.images[self.direction]
        MainGame.window.blit(self.image,self.rect)
MyTank(Tank):
    __init__(self):
        EnemyTank(Tank):
    __init__(self,left,top,speed):
        self.images={:pg.image.load(),
                     : pg.image.load(),
                     : pg.image.load(),
                     : pg.image.load()}
        self.direction=self.randDirection()
        self.image=self.images[self.direction]
        self.rect=self.image.get_rect()
        self.rect.left=left
        self.rect.top=top
        self.rect.left=left
        self.speed=speed
        self.flag=self.step=randDirection(self):
        num=random.randint(,)
        num==:
            num==:
            num==:
            num==:
            randMove(self):
        self.step<=:
            self.direction=self.randDirection()
            self.step=:
            self.move()
            self.step-=Bullet():
    __init__(self,tank):
        self.image=pg.image.load()
        self.direction=tank.direction
        self.rect=self.image.get_rect
        self.direction==:
            self.rect.left=int(tank.rect.left+tank.rect.width/-self.rect.width/)
            self.rect.top=int(tank.rect.top-self.rect.height)
        self.direction==:
            self.rect.left=int(tank.rect.left+tank.rect.width/-self.rect.width/)
            self.rect.top=int(tank.rect.top+tank.rect.height)
        self.direction==:
            self.rect.left=int(tank.rect.left-self.rect.width/-self.rect.width/)
            self.rect.top=int(tank.rect.top+tank.tect.width/-self.rect.width/)
        self.direction==:
            self.rect.left=int(tank.rect.left+tank.rect.width)
            self.rect.top=int(tank.rect.top+tank.tect.width/-self.rect.width/)
        self.speed=move(self):
        displayBullet(self):
        MainGame.window.blit(self.image,self.rect)
Wall():
    __init(self):
        displayWall(self):
        Explore():
    __init__(self):
        displayExplore(self):
        Music():
    __init__(self):
        play(self):
        __name__==:
    MainGame().startGame()


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老师,为啥我的一运行就报错喃

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