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###,老师这种情况怎么解决呀,代码运行没有错误,但是一打包完再运行就出现下面图片的情况###import pygame,time,randomfrom pygame.sprite import Spritefrom tkinter import *from tkinter import messageboxscreen_width = 1000screen_height = 700bg_color = pygame.Color(0,0,0)text_color = pygame.Color(255,0,0)class BaseItem(Sprite):##定义一个基类## def __init__(self,color,width,height): pygame.sprite.Sprite.__init__(self)class application(Frame): def __init__(self,master=None): super().__init__(master) self.master=master self.pack() self.createwidget() def createwidget(self): self.btn01=Button(root,text='开始游戏',command=self.login2) self.btn01.pack() self.btn02=Button(root,text='结束游戏',command=self.login1) self.btn02.pack() self.btn03=Button(root,text='帮助',command=self.login) btn03=self.btn03.pack() def login(self): messagebox.showinfo('帮组','1.按上下左右控制移动方向 2.空格进行射击 3.按ESC复活我方坦克') def login1(self): MainGame().endgame() def login2(self): MainGame().startgame()class MainGame(): ##主类## windows=None my_tank=None text=None enemytanklist=[]##生成敌方坦克的列表## enemytankcount=10 mybullitlist=[] explodelist=[] enemybulletlist=[] WallLIST=[] def __init__(self): ##游戏界面## pass def startgame(self): ##开始游戏## ##初始化窗口## pygame.display.init() ##设计窗口的大小和显示## MainGame.windows=pygame.display.set_mode([screen_width,screen_height]) self.createenemytank() self.createmytank() self.createwall() ##更改名字## pygame.display.set_caption("坦克大战") while True: ##减慢执行速度## time.sleep(0.02) ##颜色填充## MainGame.windows.fill(bg_color) self.GetEvent() ##执行结束事件## MainGame.windows.blit(self.gettextsurface('敌方坦克剩余数量%d:'%len(MainGame.enemytanklist)),(10,10)) if MainGame.my_tank and MainGame.my_tank.live: MainGame.my_tank.display() else: del MainGame.my_tank MainGame.my_tank=None self.blitenemytank() self.blitmybullit() ##按下,坦克移动## self.blitenemybullet() self.blitexplode() self.blitwall() if MainGame.my_tank and MainGame.my_tank.live: if not MainGame.my_tank.stop: MainGame.my_tank.move() MainGame.my_tank.hitwall() MainGame.my_tank.mytank_hit_enemytank() pygame.display.update() def endgame(self): ##结束游戏## print("谢谢使用") exit() def gettextsurface(self,text): ##左上角文字## pygame.font.init() font=pygame.font.SysFont('kaiti',18) textsurface=font.render(text,True,text_color) return textsurface def GetEvent(self): ##获取事件## eventlist=pygame.event.get() ##遍历事件## for event in eventlist: ##判断事件## if event.type==pygame.QUIT: self.endgame() if event.type==pygame.KEYDOWN: if not MainGame.my_tank: if event.key==pygame.K_ESCAPE: self.createmytank() if MainGame.my_tank and MainGame.my_tank.live: if event.key==pygame.K_LEFT: MainGame.my_tank.direction = 'L' MainGame.my_tank.stop=False #MainGame.my_tank.move() print("按下左键,坦克向左移动") elif event.key==pygame.K_RIGHT: MainGame.my_tank.direction = 'R' MainGame.my_tank.stop = False #MainGame.my_tank.move() print("按下右键,坦克向右移动") elif event.key == pygame.K_UP: MainGame.my_tank.direction = 'U' MainGame.my_tank.stop = False #MainGame.my_tank.move() print("按下上键,坦克向上移动") elif event.key == pygame.K_DOWN: MainGame.my_tank.direction = 'D' MainGame.my_tank.stop = False #MainGame.my_tank.move() print("按下下键,坦克向下移动") elif event.key == pygame.K_SPACE: if len(MainGame.mybullitlist)<3: mybullit=Bullet(MainGame.my_tank) MainGame.mybullitlist.append(mybullit) music = Music('picture/hit.wav') music.play() print("发射子弹") if event.type==pygame.KEYUP: if event.key ==pygame.K_UP or event.key ==pygame.K_DOWN or event.key ==pygame.K_LEFT or event.key == pygame.K_RIGHT: ##不按下,坦克停止移动## if MainGame.my_tank and MainGame.my_tank.live: MainGame.my_tank.stop=True def blitwall(self): for wall in MainGame.WallLIST: if wall.live: wall.display() else:MainGame.WallLIST.remove(wall) def createwall(self): for i in range(6): wall=Wall(180*i,220) MainGame.WallLIST.append(wall) def createenemytank(self):##初始敌方坦克,并将坦克添加到列表中## top=100 for i in range(MainGame.enemytankcount): left=random.randint(0,600,) speed=random.randint(1,4) enemy=EnemyTank(top,left,speed) MainGame.enemytanklist.append(enemy) def createmytank(self): MainGame.my_tank=MyTank(250,300) music=Music('picture/从来没有这样快乐过.mp3') music.play() def blitenemytank(self): for enemytank in MainGame.enemytanklist: if enemytank.live: enemytank.display() enemytank.randmove() enemytank.hitwall() if MainGame.my_tank and MainGame.my_tank.live: enemytank.enemytank_hit_mytank() enemybullet=enemytank.shot()##发射子弹## if enemybullet:##判断敌方子弹是否为None## MainGame.enemybulletlist.append(enemybullet)##将敌方坦克存在列表## else: MainGame.enemytanklist.remove(enemytank) def blitmybullit(self): for mybullit in MainGame.mybullitlist: if mybullit.live:##判断子弹## mybullit.display() ##子弹移动的方法## mybullit.move() mybullit.mybullet_hit_enemytank() mybullit.hitwall() else: MainGame.mybullitlist.remove(mybullit) def blitenemybullet(self ): for enemybullet in MainGame.enemybulletlist: if enemybullet.live: enemybullet.display() enemybullet.move() enemybullet.enemybullet_hit_mytank() enemybullet.hitwall() else:MainGame.enemybulletlist.remove(enemybullet) def blitexplode(self): for explode in MainGame.explodelist: if explode.live: explode.display() else:MainGame.explodelist.remove(explode)class Tank(BaseItem): ##坦克## def __init__(self,left,top): ##添加距离## self.images={'U': pygame.image.load('picture/U.jpg'), 'D': pygame.image.load('picture/D.jpg'), 'L': pygame.image.load('picture/L.jpg'), 'R': pygame.image.load('picture/R.jpg'), }##加载图片# self.direction='U'##方向## self.image=self.images[self.direction ]##根据当前图片的方向获取图片## self.rect=self.image.get_rect()##根据图片获取区域## self.rect.left=left##设置区域的位置## self.rect.top=top ##移动速度## self.speed=5 ##坦克移动开关## self.stop=True self.live=True self.oldleft=self.rect.left self.oldtop=self.rect.top def move(self): ##移动## self.oldleft = self.rect.left self.oldtop = self.rect.top if self.direction=='L': if self.rect.left>0: self.rect.left-=self.speed elif self.direction=='R': if self.rect.left+self.rect.width0: self.rect.top-=self.speed elif self.direction=='D': if self.rect.top+self.rect.height0: self.rect.top-=self.speed else:self.live=False if self.direction == 'D': if self.rect.top + self.rect.height 0: self.rect.left -= self.speed else:self.live=False if self.direction == 'R': if self.rect.left +self.rect.width

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java.util.Objects;
java.util.Scanner;
TestPersonalIncomeTax {
    (String[] args) {
        Scanner s =Scanner(System.);
        System..println();

        () {
            System..println();
            salary = s.nextDouble();
            jiao = salary - ;
            shui = ;

            (jiao > ) {
                shui = jiao * - ;
                salary -= shui;
            } (jiao > ) {
                shui = jiao * - ;
                salary -= shui;
            } (jiao > ) {
                shui = jiao * - ;
                salary -= shui;
            } (jiao > ) {
                shui = jiao * - ;
                salary -= shui;
            } (jiao > ) {
                shui = jiao * - ;
                salary -= shui;
            } (jiao > ) {
                shui = jiao * - ;
                salary -= shui;
            } {
                shui = jiao * - ;
                salary -= shui;
            }
            System..println(+ jiao + + shui + + salary + );

            System..println();
            String comm = s.nextLine();
            (comm == ){
                System..println();
                ;
            }



        }
    }

    }

老师 想问为什么输入exit ,还是跳不出循环,还报错

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