元组的作用和数组的作用是一样的吗,用来定义和赋值吗
老师,下面两行代码运行时报的是如下的提示信息:
I:/百战卓越程序员培训之Python/第四阶段Python核心特性/第4阶段个人练习/函数式编程/test01_range的使用.py:32: DeprecationWarning: Using or importing the ABCs from 'collections' instead of from 'collections.abc' is deprecated, and in 3.8 it will stop working
from collections import Iterable
我方坦克时,游戏界面停止了,并没有出现爆炸效果!
pygametimerandom pygame.sprite Sprite SCREEN_WIDTH SCREEN_HEIGHT BG_COLOR pygame.TEXT_COLOR pygame.BaseItemSpritepygame.sprite.Sprite.MainGamewindow my_tank enemyTankList enemyTankCount myBulletList enemyBulletList explodeList pygame.display.MainGame.window pygame.display.SCREEN_WIDTHSCREEN_HEIGHTMainGame.my_tank Tank.pygame.display.time.MainGame.window.BG_COLOR.MainGame.window..MainGame.enemyTankListMainGame.my_tank MainGame.my_tank.liveMainGame.my_tank.MainGame.my_tank MainGame.my_tank ....MainGame.my_tank MainGame.my_tank.liveMainGame.my_tank.stopMainGame.my_tank.pygame.display.top i MainGame.enemyTankCountleft random.speed random.enemy EnemyTanklefttopspeedMainGame.enemyTankList.enemyexplode MainGame.explodeListexplode.liveexplode.MainGame.explodeList.explodeenemyTank MainGame.enemyTankListenemyTank.liveenemyTank.enemyTank.enemyBullet enemyTank.enemyBulletMainGame.enemyBulletList.enemyBulletMainGame.enemyTankList.enemyTankmyBullet MainGame.myBulletListmyBullet.livemyBullet.myBullet.myBullet.MainGame.myBulletList.myBulletenemyBullet MainGame.enemyBulletListenemyBullet.liveenemyBullet.enemyBullet.enemyBullet.MainGame.enemyBulletList.enemyBulletpygame.font.font pygame.font.textSurface font.TEXT_COLORtextSurface eventList pygame.event.event eventListevent.type pygame.QUIT.event.type pygame.KEYDOWNMainGame.my_tank MainGame.my_tank.liveevent.key pygame.K_LEFTMainGame.my_tank.direction MainGame.my_tank.stop event.key pygame.K_RIGHTMainGame.my_tank.direction MainGame.my_tank.stop event.key pygame.K_UPMainGame.my_tank.direction MainGame.my_tank.stop event.key pygame.K_DOWNMainGame.my_tank.direction MainGame.my_tank.stop event.key pygame.K_SPACEMainGame.myBulletListmyBullet BulletMainGame.my_tankMainGame.myBulletList.myBulletevent.type pygame.KEYUPevent.key pygame.K_UP pygame.K_DOWN event.key pygame.K_LEFT event.key pygame.K_RIGHTMainGame.my_tank MainGame.my_tank.liveMainGame.my_tank.stop TankBaseItem.images pygame.image.pygame.image.pygame.image.pygame.image..direction .image .images.direction.rect .image..rect.left .rect.top .speed .stop .live .direction .rect.left .rect.left .speed .direction .rect.top .rect.top .speed .direction .rect.top .rect.height SCREEN_HEIGHT.rect.top .speed .direction .rect.left .rect.height SCREEN_WIDTH.rect.left .speed Bullet.image .images.directionMainGame.window..image.rectMyTankTankEnemyTankTankEnemyTank..images pygame.image.pygame.image.pygame.image.pygame.image..direction ..image .images.direction.rect .image..rect.left .rect.top .speed .flag .step num random.num num num num .step .direction ..step ..step num random.num BulletBulletBaseItem.image pygame.image..direction .direction .rect .image..direction .rect.left .rect.left .rect.width.rect.width.rect.top .rect.top .rect.height .direction .rect.left .rect.left .rect.width.rect.width.rect.top .rect.top .rect.height .direction .rect.left .rect.left .rect.width.rect.width.rect.top .rect.top .rect.width.rect.width.direction .rect.left .rect.left .rect.width .rect.top .rect.top .rect.width.rect.width.speed .live .direction .rect.top .rect.top .speed .live .direction .rect.left .rect.width SCREEN_WIDTH.rect.left .speed .live .direction .rect.top .rect.height SCREEN_HEIGHT.rect.top .speed .live .direction .rect.left .rect.left .speed .live MainGame.window..image.rectenemyTank MainGame.enemyTankListpygame.sprite.enemyTankenemyTank.live .live explode ExplodeenemyTankMainGame.explodeList.explodeMainGame.my_tank MainGame.my_tank.livepygame.sprite.MainGame.my_tankexplode ExplodeMainGame.my_tankMainGame.explodeList.explode.live MainGame.my_tank.live WallExplode.rect .rect .images pygame.image.pygame.image.pygame.image.pygame.image.pygame.image..step .image .images.step.live .step .images.image .images.step.step MainGame.window..image.rect.live .step Music__name__ MainGame.
安装miniconda 使用完 conda init powershell 命令后重新启动就出现这种情况
这怎么解决呢?
com.itbaizhan.op; TestEqual { (String[] args) { Sing p1=Sing(,); Sing p2=Sing(,); System..println(p1==p2); System..println(p1.equals(p2)); } } Sing { ; String ; (id, String name){ .=id; .=name; } } (Object obj) { (obj == ){ ; }{ (obj Person) { Person c = (Person)obj; (c.id==.id) { ; } } } zhe ; } }
这是为什么
n=0 sum=0 salarys=[] while True: m=input('请输入员工工资: ') if m.upper()=='Q': print('输入结束,谢谢') break if float(m)<0: continue n+=1 sum+=float(m) salarys.append(float(m)) print('员工人数{0}'.format(n)) print('工资明细:',salarys) print(sum) print('平均工资{1}'.format(sum/n))
一直提醒我报错了,但是找半天不知道哪里错了
1.導入方法的快捷鍵是啥?頁面在哪裏?
老师,这个一直显示没有vaild Python interprept
老师,我这个查女生还是查不了,空白
老师您好!请问一下我这个怎么测试出来有null值,幸苦帮忙解答一下,谢谢!
截图:
代码:
package com.bjsxt.server; import java.io.File; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.jar.Attributes.Name; import org.dom4j.Document; import org.dom4j.DocumentException; import org.dom4j.Element; import org.dom4j.io.SAXReader; public class WebDom4j { //用于解析XML private List<Entity> entityList;//用于存储是N多Entity,而每一个Entity都是servlet-name与servlet-class private List<Mapping>mappingList;//用于存储是N多Mapping,而每一个Mapping都是servlet-name与N多个url-pattern public List<Entity> getEntityList() { return entityList; } public void setEntityList(List<Entity> entityList) { this.entityList = entityList; } public List<Mapping> getMappingList() { return mappingList; } public void setMappingList(List<Mapping> mappingList) { this.mappingList = mappingList; } //构造方法 public WebDom4j(){ entityList=new ArrayList<Entity>(); mappingList=new ArrayList<Mapping>(); } //获取Document对象的方法 private Document getDocument(){ try { //(1)创建SAXReader对象 SAXReader reader=new SAXReader(); //(2)调用read方法 return reader.read(new File("src/WEB_INFO/web.xml")); } catch (DocumentException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } public void parse(Document doc){ //(1)获取根元素 Element root=doc.getRootElement();//web-app //(2)获取servlet子元素 for(Iterator<Element> ite=root.elementIterator("servlet");ite.hasNext();){ Element subElement=ite.next(); //得到每一个servlet //创建一个实体类 Entity ent=new Entity();//用于存储servlet-name与servlet-class for(Iterator<Element> subIte=subElement.elementIterator();subIte.hasNext();){ Element ele=subIte.next();//可能是servlet-name也可能是servlet-class if ("servlet-name".equals(ele.getName())) { ent.setName(ele.getText());//给实体类中的name赋值 }else if("serlvet-class".equals(ele.getName())){ ent.setClazz(ele.getText()); } } //将Entity添加到集合中 entityList.add(ent); } //测试 /*for (Entity entity : entityList) { System.out.println(entity.getName()+"\t"+entity.getClazz()); }*/ //解析servlet-mapping for(Iterator<Element> ite=root.elementIterator("servlet-mapping");ite.hasNext();){ Element subEle=ite.next();//得到每一个servlet-mapping //创建一个mapping类的对象 Mapping map=new Mapping(); //解析servlet-mapping下的子元素 for(Iterator<Element> subIte=subEle.elementIterator();subIte.hasNext();){ Element ele=subIte.next();//Servlet-name,也有可以是url-pattern if("servlet-name".equals(ele.getName())){ map.setName(ele.getText()); }else if("url-pattern".equals(ele.getName())){ //获取集合对象,调用集合对象的添加方法,添加元素 map.getUrlPattern().add(ele.getText()); } } //mapping添加到集合中 mappingList.add(map); } //测试 for (Mapping m : mappingList) { System.out.println(m.getName()); for(String s:m.getUrlPattern()){ System.out.println(s); } } } //用于测试 public static void main(String[] args) { WebDom4j web=new WebDom4j(); web.parse(web.getDocument()); } }
老师请问,redis用来存购物车,实际上会不会出现用户量太大,redis放不下容量不够?
问这个问题也是由于考虑到,修改购物车的操作一般情况下不会很频繁的话,如果我用cookies-session的形式放到数据库中,只要session没到期这个购物车中的信息就一直留着,这种解决方案是不是也可以?
老师,这个是怎么回事
代码里为什么zk连接设置了会话超时5秒,而服务生产端在session过期后还能持提供服务,zk连接中的sessiontimeout到底是什么意思?
数值赋值后查id与直接查id,id值一致;而字符串赋值后查id与直接查id,id值不一致是什么原因?
>>> a = "我爱你" >>> id(a) 47403152 >>> id("我爱你") 47404592 >>> b = 3 >>> id(b) 8791576352480 >>> id(3) 8791576352480
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