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Python 全系列/第二阶段:Python 深入与提高/GUI编程(隐藏) 37592楼
Python 全系列/第七阶段:网页编程基础/JavaScript语言 37593楼

image.png

package com.itbaizhan;

import java.sql.Connection;
import java.sql.Statement;

/**
 * Statement对象的使用
 */
public class statementTest {
    /**
     * 添加用户
     */
    public void insertUsers(String username,int userage){
        Connection connection=null;
        Statement statement=null;
        try {
            //获取Connection对象
            connection=JdbcUtils.getConnection();
            //获取Statement对象
            statement=connection.createStatement();
            //定义需要执行的SQL语句
            String sql = "insert into users values(default,' "+username+" ',"+userage+")";
            //执行SQL,返回boolean值,如果sql有结果集返回,那么返回值为true,如果没有结果集返回,则返回false。
            boolean execute= statement.execute(sql);
            System.out.println(execute);

        }catch (Exception e){
            e.printStackTrace();
        }finally {
        JdbcUtils.closeResource(statement,  connection);
        }

    }
}



package com.itbaizhan;

import java.sql.Statement;

public class Test {
    public static void main(String[] args) {
        statementTest st=new statementTest();
        st.insertUsers("ccc",18);
    }
}

哪里有错误呢

JAVA 全系列/第三阶段:数据库编程/JDBC技术 37595楼

import pygame
from pygame.sprite import Sprite
import time
import random
SCREEN_WIDTH=700
SCREEN_HEIGHT=500
BG_COLOR=pygame.Color(0,0,0)
TEXT_COLOR=pygame.Color(255,0,0)
class BaseItem(Sprite):
    def __init__(self,color,width,height):
        pygame.sprite.Sprite.__init__(self)

class Maingame():
    window=None
    my_tank=None
    enemyTankList=[]
    enemyTankcount=5
    myBulletList=[]
    enemyBulletList=[]
    explodeList=[]
    def createEnemyTank(self):
       top=100

       #循环生成敌方坦克
       for i in range(Maingame.enemyTankcount):

           left=random.randint(0,600)
           speed=random.randint(1,4)

           enemy=Enemytank(left,top,speed)
           Maingame.enemyTankList.append(enemy)
    def blitEnemyTank(self):
        #判断敌方坦克是否活着

        for enemyTank in Maingame.enemyTankList:
            if enemyTank.live:
                enemyTank.displayTank()
                enemyTank.randMove()
                enemyBullet=enemyTank.shot()
                if enemyBullet:
                    Maingame.enemyBulletList.append(enemyBullet)
            else:
                Maingame.enemyTankList.remove(enemyTank)


    def blitMyBullet(self):
        #判断当前子弹是否为活着的状态,如果不是则在列表中删除

        for myBullet in Maingame.myBulletList:
            if myBullet.live:
                myBullet.displayBullet()
                myBullet.move()
                myBullet.myBullet_hit_enemyTank()
            else:
                Maingame.myBulletList.remove(myBullet)
    def blitEnemyBullet(self):
        for enemyBullet in Maingame.enemyBulletList:
            if enemyBullet.live:

                enemyBullet.displayBullet()
                enemyBullet.move()

            else:
                Maingame.enemyBulletList.remove(enemyBullet)




    def  __init__(self):
       pass
    def startgame(self):
        pygame.display.init()
        Maingame.window = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
        pygame.display.set_caption("坦克大战1.03")
        Maingame.my_tank=Tank(350,250)
        self.createEnemyTank()
        while True:
            time.sleep(0.02)
            pygame.display.update()
            Maingame.window.fill(BG_COLOR)
            Maingame.window.blit(self.getTextSurface("敌方坦克剩余数量%d"%len(Maingame.enemyTankList)),(10,10))# 后一个位置可接元组
            self.getEvent()
            Maingame.my_tank.displayTank()
            self.blitEnemyTank()
            self.blitMyBullet()
            self.blitEnemyBullet()
            self.blitExplode()
    def blitExplode(self):
        for explode in Maingame.explodeList:
            if explode.live:
                explode.displayExplode()
            else:
                Maingame.explodeList.remove(explode)
            if not Maingame.my_tank.stop:
                Maingame.my_tank.move()

    def endgame(self):
        print("谢谢使用哦")
        exit()
    def getEvent(self):
        eventList=pygame.event.get()
        for event in eventList:
            if event.type == pygame.QUIT:
                self.endgame()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    Maingame.my_tank.direction="L"
                    Maingame.my_tank.stop=False
                    #Maingame.my_tank.move()
                    print("坦克向左移动")
                elif event.key == pygame.K_UP:
                    Maingame.my_tank.direction = "U"
                    Maingame.my_tank.stop=False

                    #Maingame.my_tank.move()
                    print("坦克向上移动")
                elif event.key == pygame.K_RIGHT:
                    Maingame.my_tank.direction = "R"
                    Maingame.my_tank.stop = False
                    #Maingame.my_tank.move()
                    print("坦克向右移动")
                elif event.key == pygame.K_DOWN:
                    Maingame.my_tank.direction = "D"
                    Maingame.my_tank.stop = False
                    print("坦克向下移动")
                elif event.key == pygame.K_SPACE:
                    print("发射子弹")
                    #Maingame.my_tank.move()
                    if len(Maingame.myBulletList)<=3:
                        myBullet=Bullet(Maingame.my_tank)
                        Maingame.myBulletList.append(myBullet)

            if event.type == pygame.KEYUP:
                if event.key== pygame.K_UP or event.key==pygame.K_DOWN or event.key==pygame.K_RIGHT or event.key==pygame.K_LEFT:
                    Maingame.my_tank.stop=True

    def getTextSurface(self,text):
        #初始化字体模块
        pygame.font.init()
        font=pygame.font.SysFont("kaiti",18)
        textSurface=font.render(text,True,TEXT_COLOR)
        return textSurface




class Tank(BaseItem):
    def __init__(self,top,left):
        self.images={
            "U":pygame.image.load("imgs/p1tankU.gif"),
            "D": pygame.image.load("imgs/p1tankD.gif"),
            "L": pygame.image.load("imgs/p1tankL.gif"),
            "R": pygame.image.load("imgs/p1tankR.gif")

        }
        self.direction="U"
        self.image=self.images[self.direction]
        self.rect=self.image.get_rect()
        self.rect.left=left
        self.rect.top=top
        self.speed=10
        self.stop = True
        self.live = True

    def move(self):
        if self.direction =="L":
            if self.rect.left>0:
               self.rect.left -= self.speed
        elif self.direction =="U":
            if self.rect.top>0:
               self.rect.top -= self.speed
        elif self.direction =="D":
            if self.rect.top+self.rect.height<SCREEN_HEIGHT:
               self.rect.top += self.speed
        elif self.direction =="R":
            if self.rect.left+self.rect.height<SCREEN_WIDTH:
                self.rect.left += self.speed
    def shot(self):
        return Bullet(self)
    def displayTank(self):
        self.image=self.images[self.direction]
        Maingame.window.blit(self.image,self.rect)
#我方坦克
class Mytank():
    def __init__(self):
        pass
class Enemytank(Tank):
    def __init__(self,left,top,speed):
        super(Enemytank,self).__init__(left,top)
        self.images={"U":pygame.image.load("imgs/enemy1U.gif"),
                     "R": pygame.image.load("imgs/enemy1R.gif"),
                     "L":pygame.image.load("imgs/enemy1L.gif"),
                     "D":pygame.image.load("imgs/enemy1D.gif")
                     }
        self.direction=self.randDirection()
        self.image = self.images[self.direction]
        self.rect=self.image.get_rect()
        self.rect.left=left
        self.rect.top=top
        self.speed=speed
        self.flag=True
        self.step=60



    def randDirection(self):
        num = random.randint(1,4)
        if num==1:
            return "U"
        elif num ==2:
            return "R"
        elif num ==3:
            return  "L"
        elif num==4:
            return "D"
    #敌方坦克随机移动的方法
    def randMove(self):
        if self.step <=0:
            self.direction=self.randDirection()
            self.step=60
        else:
            self.move()
            self.step-=1
    def shot(self):
        num=random.randint(1,100)
        if num <10:
            return Bullet(self)

class Wall():
    def __init__(self):
        pass
    def display(self):
        pass
class Explode():
    #爆炸同tank的位置相同
    def __init__(self,tank):
        self.rect= tank.rect
        self.images=[pygame.image.load("imgs/blast0.gif"),
                     pygame.image.load("imgs/blast1.gif"),
                     pygame.image.load("imgs/blast2.gif"),
                     pygame.image.load("imgs/blast3.gif"),
                     pygame.image.load("imgs/blast4.gif"),

        ]
        self.step=0
        self.image=self.images[self.step]
        self.live=True

    def displayExplode(self):
        if self.step <len(self.images):
            self.image=self.images[self.step]
            self.step+=1
            Maingame.window.blit(self.image,self.rect)
        else:
            self.live=False
            self.step=0

class music():
    def __init__(self):
        pass
    def play(self):
        pass
class Bullet(BaseItem):
    def __init__(self,tank):
        self.image=pygame.image.load("imgs/enemymissile.gif")

        self.direction= tank.direction
        self.rect=self.image.get_rect()
        if self.direction=="U":
            self.rect.left= tank.rect.left+tank.rect.width/2-self.rect.width/2
            self.rect.top = tank.rect.top-self.rect.top
        elif self.direction=="D":
            self.rect.left= tank.rect.left+tank.rect.width/2-self.rect.width/2
            self.rect.top = tank.rect.top+self.rect.top
        elif self.direction=="L":
            self.rect.left= tank.rect.left-tank.rect.width/2-self.rect.width/2
            self.rect.top = tank.rect.top+tank.rect.width/2-self.rect.width/2
        elif self.direction=="R":
            self.rect.left= tank.rect.left+tank.rect.width
            self.rect.top = tank.rect.top+tank.rect.width/2-self.rect.width/2

        self.speed=6
        #增加子弹的状态是否碰到墙壁
        self.live=True

    def displayBullet(self):
        Maingame.window.blit(self.image,self.rect)
    def move(self):
        if self.direction =="U":
            if self.rect.top >0:
                self.rect.top -=self.speed
            else:
                self.live=False
        elif self.direction == "R":
            if self.rect.left+self.rect.width<SCREEN_WIDTH:
                self.rect.left+=self.speed
            else:
                self.live=False
        elif self.direction == "L":
            if self.rect.left>0:
                self.rect.left-=self.speed
            else:
                self.live=False
        elif self.direction == "D":
            if self.rect.top+self.rect.height<SCREEN_HEIGHT:
                self.rect.top+=self.speed
            else:
                self.live=False
    #我方子弹与敌方坦克的碰撞
    def myBullet_hit_enemyTank(self):
        for enemyTank in Maingame.enemyTankList:
            if pygame.sprite.collide_rect(enemyTank,self):
                enemyTank.live=False
                self.live=False
                explode=Explode(enemyTank)
                Maingame.explodeList.append(explode)





if __name__== '__main__':
    Maingame().startgame()
 
 
#老师,请问我这个代码跑的时候为什么会出现我方坦克只能打中对方才能移动的情况呢


Python 全系列/第二阶段:Python 深入与提高/游戏开发-坦克大战 37596楼
JAVA 全系列/第四阶段:网页编程和设计/CSS3(旧) 37597楼
Python 全系列/第一阶段:Python入门/Python入门(动画版) 37598楼
JAVA 全系列/第二十八阶段:高并发实战和BATJ大厂面试重难点/Java并发编程核心 37599楼
JAVA 全系列/第一阶段:JAVA 快速入门/面向对象详解和JVM底层内存分析 37602楼

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>cookie复杂存储</title>
</head>
<body>
    <button>点我</button>
    <script>

        (function() {
            var xhr=window.XMLHttpRequest
            ?new XMLHttpRequest()
            :new ActiveXObject();
            xhr.onreadystatechange=function() {
                if(xhr.readyState==4) {
                    if(xhr.status==200) {
                        console.log(xhr.responseText)
                    }
                }
            }
            var datas=new FormData();
            datas.append('name','taige');
            datas.append('hobby','eat');
            xhr.open('post','cookie后台.php',true);
            xhr.send(datas);
        }());
    </script>
</body>
</html>
<?php
    // 处理cookie
    $name=$_POST['name'];
    $hobby=$_POST['hobby'];
    setcookie('name',$name,time()+60*60);
    setcookie('hobby',$hobby,time(+60*60));

    // 给出反馈
    $success=array('msg'=>'ok');
    echo json_encode($success);
?>

老师,我前后台数据都提交了,您看看。我返回的结果是这玩意!!

QQ截图20210210160444.png


WEB前端全系列/第九阶段:HTML5新特性模块/(旧)H5新特性 37603楼
WEB前端全系列/第二十阶段:Vue2企业级项目(旧)/Ego商城高级Vue实战项目 37605楼

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