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;

Connection;
java.sql.DriverManager;
java.sql.SQLException;
java.sql.Statement;



JdbcTest {
    insertDepartments(String department_name, location_id) {
        Connection conn = ;
        Statement state = ;
        {
            conn = JdbcUtil.getConnection();
            String sql = + department_name + + location_id + ;
            state = conn.createStatement();
            flag = state.executeUpdate(sql);
            System.out.println(flag);
        } (Exception e) {
            e.printStackTrace();
        } {
            JdbcUtil.closeResource(state, conn);
        }
    }
        updateDempartments (String department_name,location_id, department_id) {
            Connection conn = ;
            Statement state = ;
            {
                conn = .getConnection();
                state = conn.createStatement();
                String sql = + department_name + + location_id + + department_id;
                flag=state.executeUpdate(sql);
                System.out.println(flag);
            } (Exception e) {
                e.printStackTrace();
            } {
                JdbcUtil.closeResource(state, conn);
            }
        }
        main (String[]args){
            JdbcTest test = JdbcTest();
           test.updateDempartments(, , );
        }
    }


JAVA 全系列/第三阶段:数据库编程/JDBC技术(旧) 37812楼

pygametimerandom
SCREEN_WIDTH = SCREEN_HEIGHT = BG_COLOR=pygame.Color(())
TEXT_COLOR=pygame.Color()

MainGame():
    window=my_tank = enemyTankList=[]
    enemyTankCount=():
        ():
        pygame.display.init()
        MainGame.window=pygame.display.set_mode([SCREEN_WIDTHSCREEN_HEIGHT])
        MainGame.my_tank=Tank()
        .createEnemyTank()

        pygame.display.set_caption()
        :
            time.sleep()
            MainGame.window.fill(BG_COLOR)
            .getEvent()
            MainGame.window.blit(.getTextSurface(%(MainGame.enemyTankList))())
            MainGame.my_tank.displayTank()
            .blitEnemyTank()
            MainGame.my_tank.stop:
                MainGame.my_tank.move()
            pygame.display.update()

    ():
        top=i (MainGame.enemyTankCount):
            left = random.randint()
            speed = random.randint()
            enemy = EnemyTank(lefttopspeed)
            MainGame.enemyTankList.append(enemy)

    ():
        enemyTank MainGame.enemyTankList:
            enemyTank.displayTank()
            enemyTank.move()

    ():
        ()
        ()
    (text):
        pygame.font.init()
        font=pygame.font.SysFont()
        textSurface=font.render(textTEXT_COLOR)
        textSurface

        ():
        eventList = pygame.event.get()
        event eventList:
            event.type == pygame.QUIT:
                .endGame()
            event.type == pygame.KEYDOWN:
                event.key == pygame.K_LEFT:
                    MainGame.my_tank.direction = MainGame.my_tank.stop=()
                event.key == pygame.K_RIGHT:
                    MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                event.key == pygame.K_UP:
                    MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                event.key == pygame.K_DOWN:
                    MainGame.my_tank.direction = MainGame.my_tank.stop = ()
                event.key==pygame.K_SPACE:
                    ()


            event.type == pygame.KEYUP:
                event.key==pygame.K_UP event.key==pygame.K_LEFT event.key==pygame.K_RIGHT event.key==pygame.K_DOWN:
                    MainGame.my_tank.stop=Tank():
    (lefttop):
        .images={
            :pygame.image.load():pygame.image.load():pygame.image.load():pygame.image.load()}
        .direction=.image =.images[.direction]
        .rect=.image.get_rect()
        .rect.left = left
        .rect.top = top
        .speed=.stop=():
        .direction == :
            .rect.left>:
                .rect.left -= .speed
        .direction == :
            .rect.top>:
                .rect.top -= .speed
        .direction == :
            .rect.top+.rect.height<SCREEN_HEIGHT:
                .rect.top += .speed
        .direction == :
            .rect.left+.rect.height<SCREEN_WIDTH:
                .rect.left += .speed


    ():
        ():
        .image=.images[.direction]
        MainGame.window.blit(.image.rect)

MyTank(Tank):
    ():
        EnemyTank(Tank):
    (lefttopspeed):
        .imges={
            : pygame.image.load(): pygame.image.load(): pygame.image.load(): pygame.image.load()}
        .direction=.randDirection()
        .image=.images[.direction]
        .rect=.image.get_rect()
        .rect.left=left
        .rect.top=top
        .speed=speed
        .flag=():
        num=random.randint()
        num == :
            num == :
            num == :
            num == :
            Bullet():
    ():
        ():
        ():
        Wall():
    ():
        ():
        Explode():
    ():
        ():
        Music():
    ():
        ():
        __name__==:
    MainGame().startGame()

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